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    Drag and drop object

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    • ApplegdyA Offline
      Applegdy
      last edited by

      Can someone provide specific step by step hoe to drag and drop an object? Like have user drag object across screen and drop object to a certain area on screen and then play a sound once object has been dropped into area. I need detailed explanation as I am a beginner

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      • RobinsonXR Offline
        RobinsonX
        last edited by

        There is a drag and drop behavior, in the behavior you can select whatever object you want the user to drag and drop. There's also collision behaviors which can connect to a play sound behavior. When an object collides with an invisible box, it can play a sound effect. Your target object can be a physical object or wall object. You could have a ball that could be thrown into a hoop (physical) or you could have a puzzle piece dragged into a set. (wall)

        It's best if you try it yourself first. Place an empty object in the scene by tapping the flask / potion icon on the bottom right corner of the project editor and press Empty Object.

        Try manipulating the empty object so when something touches it, it plays a sound effect. The app is designed to be learned by experimentation. If you really need some help, you can refer to the Help section.

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        • RobinsonXR Offline
          RobinsonX
          last edited by

          B9DB8EA1-A9D9-467F-83A4-E25120EC35D5.png

          For this example:

          • The ball is set to be a physical object, it can be dragged anywhere on the screen.
          • When the ball collides with a green box, it plays a sound.
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          • ApplegdyA Offline
            Applegdy @RobinsonX
            last edited by

            @RobinsonX thanks a ton! I can build from here. Appreciate the help

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            • ApplegdyA Offline
              Applegdy @RobinsonX
              last edited by

              @RobinsonX how do you set the ball to be a physical object? And how would you make the object return to starting position if it was not dropped on the collision point?

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              • RobinsonXR Offline
                RobinsonX
                last edited by

                On the scene editor, you can click on an object and edit it's properties. Click on the rocket icon to make it a physical object.

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                • RobinsonXR Offline
                  RobinsonX
                  last edited by

                  @Applegdy There's a behavior called Move to Point, it moves an object to the exact same coordinates you specify.

                  You can activate a timer after the ball has been thrown and once that timer runs out, it can activate the move to point behavior.

                  Stopped touching (ball)
                  |
                  Wait (as long as needed)
                  |
                  Move to Point (move ball back to original position)
                  ——————
                  when ball Collided with goal:
                  |
                  Behavior off (turn off timer)
                  |
                  Play sound

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                  • RobinsonXR Offline
                    RobinsonX
                    last edited by

                    DE9CDBA7-220F-4A38-B640-F9D783E37370.png
                    Here you go, much easier to visualize it

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                    • RobinsonXR Offline
                      RobinsonX
                      last edited by

                      @Applegdy You can also add in custom events like when the ball hasn't made it in the goal in time, it can show a game over screen.

                      ApplegdyA 2 Replies Last reply Reply Quote 0
                      • ApplegdyA Offline
                        Applegdy @RobinsonX
                        last edited by

                        @RobinsonX thank you I will try. I have copied what you said at first but when my object collides there is no sound played. I copied as you put in first diagram

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                        • ApplegdyA Offline
                          Applegdy @RobinsonX
                          last edited by

                          @RobinsonX I see the problem. I am using font for object. Is there no way to do this for font?

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                          • RobinsonXR Offline
                            RobinsonX
                            last edited by

                            There's always a way to do something, even if it's not a feature.

                            You can have an empty object and the text can follow the empty object.

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                            • RobinsonXR Offline
                              RobinsonX
                              last edited by

                              @Applegdy I thought there was a physical toggle for text, but maybe it got changed.

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                              • HamedH Offline
                                Hamed Admin
                                last edited by

                                You can use the Make Physics behaviour to make font have physics:

                                https://hyperpad.zendesk.com/hc/en-us/articles/360016230052-Make-Physics

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