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    Drag and drop object

    Scheduled Pinned Locked Moved Help and Support
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    • ApplegdyA Offline
      Applegdy @RobinsonX
      last edited by

      @RobinsonX thanks a ton! I can build from here. Appreciate the help

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      • ApplegdyA Offline
        Applegdy @RobinsonX
        last edited by

        @RobinsonX how do you set the ball to be a physical object? And how would you make the object return to starting position if it was not dropped on the collision point?

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        • RobinsonXR Offline
          RobinsonX
          last edited by

          On the scene editor, you can click on an object and edit it's properties. Click on the rocket icon to make it a physical object.

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          • RobinsonXR Offline
            RobinsonX
            last edited by

            @Applegdy There's a behavior called Move to Point, it moves an object to the exact same coordinates you specify.

            You can activate a timer after the ball has been thrown and once that timer runs out, it can activate the move to point behavior.

            Stopped touching (ball)
            |
            Wait (as long as needed)
            |
            Move to Point (move ball back to original position)
            ——————
            when ball Collided with goal:
            |
            Behavior off (turn off timer)
            |
            Play sound

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            • RobinsonXR Offline
              RobinsonX
              last edited by

              DE9CDBA7-220F-4A38-B640-F9D783E37370.png
              Here you go, much easier to visualize it

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              • RobinsonXR Offline
                RobinsonX
                last edited by

                @Applegdy You can also add in custom events like when the ball hasn't made it in the goal in time, it can show a game over screen.

                ApplegdyA 2 Replies Last reply Reply Quote 0
                • ApplegdyA Offline
                  Applegdy @RobinsonX
                  last edited by

                  @RobinsonX thank you I will try. I have copied what you said at first but when my object collides there is no sound played. I copied as you put in first diagram

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                  • ApplegdyA Offline
                    Applegdy @RobinsonX
                    last edited by

                    @RobinsonX I see the problem. I am using font for object. Is there no way to do this for font?

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                    • RobinsonXR Offline
                      RobinsonX
                      last edited by

                      There's always a way to do something, even if it's not a feature.

                      You can have an empty object and the text can follow the empty object.

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                      • RobinsonXR Offline
                        RobinsonX
                        last edited by

                        @Applegdy I thought there was a physical toggle for text, but maybe it got changed.

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                        • HamedH Offline
                          Hamed Admin
                          last edited by

                          You can use the Make Physics behaviour to make font have physics:

                          https://hyperpad.zendesk.com/hc/en-us/articles/360016230052-Make-Physics

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