Hello its me JonnyGamer with -1 material coming very soon
thank you
Hello its me JonnyGamer with -1 material coming very soon
thank you
iPad Model: iPad Pro
iOS version: 12.1
hyperPad Version: 1.22
Description: When you run a project using iPad Pro 11" 199:139, and you change the aspect ratio mid-game to a smaller device, weird things happen.
Steps to reproduce:
0- Set aspect ratio to 199:139 (iPad Pro) in the editor
1- Run the project
2- Click the debug menu
3- Click the button Aspect Ratio
4- Choose the iPhone X ratio or 16:9 ratio
The workaround is simple:
Exit the play mode and reset the device to iPhone X. Then restart the project
iPad Model: iPad Pro 10.5" 2nd Generation
iOS version: 12.1
hyperPad Version: 1.22
Description: Object's positions are rounded to the 4th digit automatically instead of saving exact position
Steps to reproduce:
0- Set aspect ratio to 199:139 (iPad Pro) in the editor
1- Set an object's y position to height/2
2- Create an if statement that says { if object.pos.y = height/2 }
Additional info:
One workaround is to round both values to the 4th digit and then do the if statement comparing the rounded values. However, since I have many if statements, making the app compatible for 199:139 devices will be tricky.
@aries29 I've had this bug as well for quite a while. The easiest workaround is to manually flip it in a separate app and import it as a new image. But you're right, it would be nice if there was an in app solution.
I noticed it does work after the first time you flip it, but you cannot go back and re look at the collision points or else they shift to the right (if you open and close the collision points they move farther and farther away from the image)
You could just flip the image in Photoshop and then put it back in Hyperpad.
If you don't have Photoshop you can flip the image in the Pages app.
I came across a rounding error in the iPad Pro 11" mode (with ratio 199:139).
If an object is at the Y position Height/2
And I try the if statement
{ if Obj.pos.y = height/2 }
It turns out they are not equal
This is because:
The height/2 = 18.65625
The obj.pos.y = 18.6563
So it seems that the position of objects are rounded to the 4th digit.
Is there anyway that you guys could make the precision better?
Thank you!
@aries29 All you have to do is download testflight from the app store it's free
@stvh Thank you I'll try to add more artwork today I'm currently finishing up the uber maze app for a beta test soon
@stvh Right that's true
there should be something that tells you how well you are escaping percentage-wise
@stvh yeah that sounds like a nice idea an objective would be goodo