Anyone have any problems they're stuck on? I can ping the hyperPad engineers to answer questions!
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What are you stuck on in hyperPad? -
2026 Oct - hyperPad Game Jam ChallengeWe're 5 days into the Haunted Challenge.
What are you making?
Share a screenshot or work in progress with the community!
If you haven't started yet, you still have until the 31st to make an amazing game.
Theme: Haunted
Deadline: October 31st
Submit: Publish to the Hub with #2026HAUNTEDJAM
Make a haunted game now! -
2026 Oct - hyperPad Game Jam Challenge🎃 Haunted Game Jam — Deadline Extended to October 31!
Good news, creators! We're giving everyone more time to finish their Haunted Game Jam projects.
The new submission deadline is:
👻 October 31
Use the extra time to polish your gameplay, finish your levels, improve your atmosphere, squash bugs, or jump into the challenge with a brand-new idea.
We’re looking forward to seeing what you build.
Submit your Haunted Game Jam game by October 31.
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2026 Oct - hyperPad Game Jam ChallengeDates: October 1–10, 2026
Theme: HauntedYou have 10 days to create a playable hyperPad project inspired by Haunted.
How you interpret the theme is up to you. Your project can be spooky, funny, strange, atmospheric, or something we didn't expect.
Rules
- Create your project using hyperPad.
- Make it around the Haunted theme.
- You may use existing assets and logic.
- Your project must be playable.
- Add #2026HAUNTEDJAM to your project keywords when you Publish it to the Hub.
Deadline: October 10, 2026
Use this thread to share your ideas, screenshots, work in progress, and questions while you build.
We'd love to see what haunted games you make.
Good luck! 👻
hyperPad Team -
Show us one game mechanicShow us ONE mechanic you’re working on in hyperPad.
Movement, combat, dialogue, particles, physics, inventory, menus, enemies. Anything counts!
Post a screenshot or short clip and tell us what you’re trying to make. If it isn’t working yet, share that too. Someone in the community may have an idea. 👇
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What did you get working this week?Game development is about small wins. What’s one thing you got working in hyperPad this week?
Maybe you fixed a movement problem, made a menu, added an animation, figured out some behaviors, or finally solved that bug that was driving you crazy.
Big or small, share your win below in a screenshot!👇
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Tales from Toad Hall: beta showcaseWelcome back!!
Tales from Toad Hall sounds fascinating! The whole idea of creating a fictional early-2010s children’s show and building the project so that someone might actually believe it existed is such a fun concept. The mock-edutainment angle gives you a lot of room to build a believable world around it too.
The character bios are a great start, and I’m definitely interested in seeing where you take this. I also really like that you’re treating it as a long-term project instead of forcing yourself to rush it. If you’re passionate about the idea, taking your time and developing it alongside your other projects makes a lot of sense.
Looking forward to seeing more from Toad Hall whenever you’re ready to share it! And welcome back to hyperPad! :)
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hyperPad 2.7 is here!hyperPad 2.7 rebuilds the Behavior logic system to improve performance and reduce memory use.
Highlights
- Run up to 96 times more Objects at 60 FPS.
- Use camera anchors to control repositioning across aspect ratios.
- Disable antialiasing for TTF and BM fonts.
- Change TTF label dimensions and alignment through Set Label.
- Delete Array elements by value with Modify Array.
This Version also includes more than 40 fixes across the Hub, animations, physics, shaders, Prefabs, and other systems.
Read the complete hyperPad 2.7 changelog
What are you building with the performance changes?
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2026 Monthly Game Theme!🚀 2026 May Theme!

Get ready to jump into hyperspace, because May’s theme is inspired by the epic universe of Star Wars! 🌌
From galactic battles and space exploration to mysterious planets and futuristic tech, this month is your chance to create any game that captures the spirit of a galaxy far, far away. There are no limits on genre or style, so long as your project fits the theme.
🛠️ How it works:
- Build your game anytime during the month of May
- Use hyperPad to bring your idea to life
- Share your project with the tag #2026MAYJAM
⏳ You have the entire month to create, experiment, and polish your game.
This is a great opportunity to challenge yourself, try new mechanics, and showcase your creativity with the community.
May the creativity be with you. 💫
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2026 Monthly Game Theme!
The hyperPad Monthly Game Theme is a recurring creative challenge designed to inspire developers of all skill levels to build and share original games around a unified idea.
Each month introduces a new theme, giving creators the freedom to interpret it in their own way while experimenting with mechanics, storytelling, and design.
With a full month to develop, refine, and publish their projects, participants can push their creativity, learn new techniques, and contribute to a growing community of interactive experiences.
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Welcome to the hyperPad Help & Support Center! 🚀Common Issue
If hyperPad won’t log in / crashes:
- Tell us your iPad model + iPadOS version
- Tell us which app: hyperPad / hyperPad Hub / hyperPad Starter
- Send a 10-sec screen recording of the issue
- Include the exact step you were doing when it happened
Email it to: support@hyperpad.com
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Somthing I’m working on@Bryce678 I love the character design!
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HOMESTUCK: retake@Bryce678 How exciting! Thank you for sharing
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2026 Game Jam Challenge🍀 Lucky Clover Puzzle Jam

Dates: March 13th, 2026 9:00 AM to March 20th, 2026 11:59 PM
Theme: Lucky Clover PuzzleDesign a puzzle game about luck, rarity, or finding something special. If you're hunting for hidden treasures, stacking lucky charms, or solving your way to that rare four-leaf clover, we want to see your most creative take on the theme.
Think match-3 with luck mechanics, a hidden object puzzle, or a game about odds and probability. Go wild!
Rules & Guidelines
- Games must be created using hyperPad
- Reusing existing assets or logic is allowed
- Focus on theme, storytelling, and sharing your progress
- Games should be playable with a clear outcome
- Tag your submission with #2026MARCHJAM to be featured on the Hub
- Submission ends March 20th, 11:59 PM EST
Prizes
Participate to win an awesome "Lucky Clover Participant."

If there are at least 5 submissions, the winner will receive an exclusive "Lucky Clover Winner" award.

Good luck! 🍀
hyperPad Team
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How the 2026 iPads and MacBook Neo Make Mobile Game Dev The FutureProbably the fact that endless capacity is bewildering. Easy to get caught up learning processes rather than developing expression (not that the two are mutually exclusive) but honestly I don't see that here. This community seems all people with developed interests that draw, design, write music, make interesting mods and stuff which is rad to be a part of.
Yes! Having the freedom to build anything can sometimes feel overwhelming. Game jams are a great way to add structure. They introduce clear themes, time limits, and constraints that help narrow the scope and create a focused path forward. That kind of framework makes it easier to develop skills, experiment with ideas, and actually finish projects.
They also offer a chance to gain visibility within the community. Like you've mentioned, we have a very talented pool of creators here. It is exciting to see it continue to grow. As more people join and share their work, the level of creativity and challenge naturally rises for everyone involved. Hope to see you in the upcoming game jams!
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HOMESTUCK: retake@Bryce678 I downloaded the file you shared, but it's not loading or opening on hyperPad for me. I'd like to see screenshots of the game instead.
I could also share the snippets on socials :)
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HOMESTUCK: retake@Bryce678 Hi! I tried to download the game, but its not loading for me. Any chance you can share a couple screenshots? I'm excited to see!
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Kick action with physic@MrAeon1111 said in Kick action with physic:
Hello,
I just started a project and I would like to know if you can help me.I would like to be able to kick an object.
Can you show me how to do that?
I have just no clue what to use.Just a 2-D character walking down and kicking object with physics.
Thank you very much
Yes, you can do this in hyperPad. The idea is simple: make both the player and the object use physics, then apply a force to the object when the kick happens.
1. Make the objects use physics
Select the object you want to kick.
Add the behavior Make Physics.
Do the same for the player character if you want realistic interaction.
When an object is a physics object it reacts to gravity, collisions, and forces in the scene.Physics objects can collide with other physics or wall objects, which is what lets things be pushed or kicked.
2. Detect when the kick hits the object
Add the behavior Collision Event to the player.
Settings:
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Object A: Player
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Object B: The object you want to kick
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Event type: Started Colliding
This behavior triggers when two objects start touching.
3. Apply force to simulate the kick
After the Collision Event, add:
Apply Force or Propel Object (from the Physics behaviors).
Set:
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Object: the object being kicked
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Direction: left/right based on your character direction
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Strength: adjust until it feels right
The hyperPad physics engine will handle the movement and collisions automatically.
4. Optional improvements
You can tweak physics properties to change how the kick feels:
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Mass (heavier objects move less)
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Friction
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Bounce
These can be changed with Set Physics Property.
Let me know if this helps! You can learn all about this on the hyperPad documentation: https://documentation.hyperpad.com/hc/en-us
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How the 2026 iPads and MacBook Neo Make Mobile Game Dev The Future@NeilSenn said in How the 2026 iPads and MacBook Neo Make Mobile Game Dev The Future:
It'll be interesting to watch the popularity of HyperPad grow. Even the regular iPad has an A16 chip now. I'm old but capacity per dollar from when I started went from $10,000+ entry to $300
That’s a great point. The drop in cost compared to capability is honestly kind of wild when you think about it. What used to require expensive workstations is now sitting inside something like the Apple iPad (10th generation), and chips like the Apple A16 Bionic have more than enough power for creative work that used to feel out of reach.
Tools like hyperPad make that shift even more interesting because the hardware and the software are both lowering barriers at the same time. Someone can pick up a relatively affordable tablet and start experimenting with game ideas without needing a full traditional dev setup.
It feels similar to earlier waves in tech where better access to hardware suddenly expanded who could create things.
Makes me curious though. If hardware is no longer the big barrier like it used to be, what do you think the real challenge is now for new creators getting started?
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How the 2026 iPads and MacBook Neo Make Mobile Game Dev The FutureApple just had a pretty wild hardware week. They announced a bunch of devices including the new iPad Air with the M4 chip and the new MacBook Neo, which starts around $599 and uses an iPhone-class chip to hit that lower price point. Both are aimed heavily at students and creators.
With Apple pushing cheaper Macs and more powerful iPads this year, it feels like the barrier to entry for indie dev will be dropping a lot. It kind of feels like Apple might unintentionally be creating the cheapest “iOS game dev studio” setup ever.
Will you be buying the latest drop? What games will you create with the new tool set up? Only makes sense to create a NEO game on the MacBook Neo with hyperPad.
