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hyperPad

hyperPad Forum

KrystalYeeK

KrystalYee

@KrystalYee
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Recent Best Controversial

  • hyperPad 2.3 Beta
    KrystalYeeK KrystalYee
    Announcements

    The hyperPad 2.3 update is on the way!

    We’re hard at work bringing you new improvements to make game creation on iPad even smoother and more powerful.

    Want to be among the first to try it out? Join the test run today and help shape the next version of hyperPad!

    New Features

    1.png 2.png

    • Added Prefabs and Templates - you can now have behavior logic shared across objects in multiple scenes, and export object files to use in other projects.
    • Reworked If behaviors - the If behavior will now have an addition nub on the right that triggers if the condition is not met.
    • Revamped the Joystick Controlled and Tilt Controlled behaviors - these behaviors now offer more granular control over movement and rotation.
    • Added a Hover Event behavior that triggers other behaviors on hover events: On Hover, While Hovering and On Exit.
    • Added a Debounce behavior that limits how often behaviors can execute.
    • Added a new Ad Banner Event behavior that triggers on ad banner events: Ad Loaded, Ad Clicked, Received Error and Impression Recorded.
    • Added a Shake Object behavior.
    • Added regular expression support in the split operation in the Text Operation behavior.
    • The Set Sound Settings behavior can now affect Sound objects.

    Bug Fixes & Improvements

    • The camera boundaries will now be visible when selecting objects and areas from the behavior editor.
    • Fixed transparency loss in imported animations.
    • Fixed the "Auto" Aspect Ratio miscalculating the nearest aspect ratio in portrait mode.
    • Fixed a crash in the editor with iPadOS 26.
    • Fixed freezing caused by advertisement banners.
    • Fixed advertisement banners requesting ads too frequently.
    • Fixed performance drops caused by drawing an uncached graphic into a Render Texture.
    • Fixed crash when pressing x in the activity feed.
    • Fixed the visual notification being hidden behind the top toolbar.
    • Fixed the behavior toolbar being visible in the particle and sound editors.
    • Fixed the asset library not returning to its original state when returning from the particle and sound editors.
    • Fixed the selection box having a visual offset when selecting objects from the behavior editor.
    • Fixed crashes when playing projects on iOS 13.
    • Fixed behaviors without output nubs being unable to be snapped into position.
    • Fixed visual bugs in the some menus in the editor that were introduced in the previous update.
    • Fixed the Alert title in the Open URL behavior when opening websites in Safari.
    • Fixed inconsistent style of search bars between iOS 16 and iOS 26.
    • Fixed more project permission errors.

    Join the Beta!

    🔗https://testflight.apple.com/join/2tOMSM6Z


  • Previous Game Jam Submissions!
    KrystalYeeK KrystalYee
    WIP and Showcase

    🚀 Relive the Creativity: Past Game Jam Highlights!

    Previous Game Jam Submissions!.png
    Your weekend. One theme. Endless possibilities.

    Take a look at some of the incredible games on hub made during previous challenges! These creators brought their A-game in just 48 hours—turning wild ideas into playable experiences.

    🔥 Why These Games Rocked:
    ✔️ Built fast, but packed with creativity
    ✔️ Unique takes on the challenge theme
    ✔️ Proved what’s possible in a single weekend

    Think you can top them? The next hyperPad Bi-Monthly Challenge is coming soon!

    🗓️ Starts: May 23, 2025 @ 10:00 AM EST
    ⏳ Deadline: May 25, 2025 @ 11:59 PM EST
    🏷️ Tag: Will be revealed with the theme drop!

    Which of these past games is a favorite of yours? Comment their name below!

    Tag us on socials with #hyperPadChallenge #gamedev #indiegame #iPad


  • What is the biggest challenge in a weekend game jam?
    KrystalYeeK KrystalYee
    General Discussion

    Only a few days left until the weekend game jam theme drops!

    🚨 Challenge Incoming.png
    Now’s the perfect time to update hyperPad, prep your resources, and maybe even sketch out a few wild ideas 💡

    You never know what direction the theme will take!

    Tip: It's not a BIG as you think.

    The next hyperPad Bi-Monthly Challenge is coming soon!

    🗓️ Starts: May 23, 2025 @ 10:00 AM EST
    ⏳ Deadline: May 25, 2025 @ 11:59 PM EST
    🏷️ Theme will be revealed at the start of the event!

    Tag us on socials with your creations and use #hyperPadChallenge #gamedev #indiegame #iPad


  • 2025 DevLogs
    KrystalYeeK KrystalYee
    Announcements

    ✅ Confirmed in the Next Update — Revamped Audio System

    The next update will include the reworked audio system! All features mentioned previously will be available in the next update with the addition of new capabilities:

    • You can now perfectly loop sound effects in the Play Sound behavior. When Loop is enabled, you can define how many times it repeats before completing.

    • Sound effects have a priority field. When the audio engine is handling too many sound effects (or it's stuttering), it will drop sound effects with the lowest priority first. Use this to prioritize playback of important sound effects.

    • Sounds are preloaded, so there's no longer any lag when playing sound effects for the first time.

    • The Play Music behavior will have the ability to preload audio tracks too. If disabled, it will load the track before playback occurs (without lagging).

    • Music can also be persistent between scenes. When enabled in Play Music, music will not be interrupted when loading another scene.

    • Preloading scenes and overlays no longer interrupts audio.

    38cedf7a-89bd-43ca-bdf5-fa039553f5b4-image.png
    efeb1d14-9a02-4886-8469-f047b5a649db-image.png


  • DIZBIZ REMAKE WIP
    KrystalYeeK KrystalYee
    WIP and Showcase

    @themerpygirl this is so cool! Keep up the great work :)


  • What is the biggest challenge in a weekend game jam?
    KrystalYeeK KrystalYee
    General Discussion

    🧰 Your Game Jam Toolkit Checklist

    🧰 Your Game Jam Toolkit Checklist.png
    ✅ hyperPad updated
    ✅ iPad or Mac fully charged
    ✅ Weekend snacks stocked (We love Doritos)
    ✅ Creativity and inspiration to 100%

    The next hyperPad Bi-Monthly Challenge is coming soon!

    🗓️ Starts: May 23, 2025 @ 10:00 AM EST
    ⏳ Deadline: May 25, 2025 @ 11:59 PM EST
    🏷️ Theme will be revealed at the start of the event!

    Are you ready to build something unforgettable?

    📲 Tag your dev squad — it’s go time soon!

    Tag us on socials with your creations and use #hyperPadChallenge #gamedev #indiegame #iPad


  • 2025 DevLogs
    KrystalYeeK KrystalYee
    Announcements

    ✅ Confirmed in the Next Update — "Touch Anywhere" Toggle in Touch Behaviors

    In Started Touching, While Touching and Stopped Touching behaviors, there will be a new Touch Anywhere toggle.

    When enabled, you can trigger the behavior when touching anywhere on the screen (unless if you touch an object with touch behaviors). You no longer have to put a thicc object behind the scene to have touches recognized everywhere.

    bbfc557e-9bb8-49df-bf61-f8b36f9df9ea-image.png

    60b7135d-e689-438b-9dd0-6d8dabb232ea-image.png


  • CfaC Jam Progress
    KrystalYeeK KrystalYee
    WIP and Showcase

    @NeilSenn love love love this! Thank you for sharing!


  • Have you been with us creating games on iPad since 2014?
    KrystalYeeK KrystalYee
    General Discussion

    Cause you could be eligible for this award!

    Tell us what other awards you'd like given out 😎

    IMG_0716.PNG


  • 2025 DevLogs
    KrystalYeeK KrystalYee
    Announcements

    ✅ Confirmed in the Next Update — Await Children in Loop behavior

    You can now have the loop wait between iterations. The time to wait depends on behaviors connected under the loop.

    84c74fb9-6617-41ed-99ca-29b9bbb2f378-image.png


  • How To Make a Game on iPad with hyperPad
    KrystalYeeK KrystalYee
    Help and Support

    Here's how students are making games with visual code!

    Steve, an award-winning Australian educator, walks us through how you can make a complete platformer game on hyperPad, step by step, with your iPad. It’s amazing how fast he gets from blank screen to a playable platformer. Visual coding, clean logic, and no headaches.

    If you’re into game design, teaching, edtech, or just want to see how kids are making surprisingly advanced stuff in classrooms, check it out:


  • 🏆 Community Awards!
    KrystalYeeK KrystalYee
    General Discussion awards competition game jam

    Recognizing the Best in Our Dev Community

    hyperPad turns iPad into a true game studio, and our creators prove that imagination has no limits. That’s why we’re excited to showcase our Community Awards.

    🏆 Meet Our Latest Winners

    Personalized awards designed to honor exceptional creators who push the boundaries of what’s possible on iPad.

    These awards don’t just recognize talent. They’re featured right on winners’ profiles, spotlighting their achievements for the entire hyperPad community.

    Caring Creator Award 💖

    IMG_0832.PNG
    Awarded for the Code for a Cause x Micro Jam Competition:
    Robson
    Your games not only impress. They inspire, making a difference beyond the screen.

    Jam King Award 👑

    IMG_0833.PNG
    Awarded for the hyperPad Bi-Monthly Game Jam Challenge:
    Robson, SparklingWallGames2023, Jack8680
    Each one of you has shown your unique creativity, dedication, and game-making mastery on iPad. You have all set a new standard for what can be built on iPad.

    👏 Join us in congratulating these amazing creators!

    Their achievements show how iPad can become a true handheld studio, empowering anyone to turn ideas into interactive experiences. Share your congratulations and leave your feedback on their games!

    💡 Now, it is your turn: Keep creating, experimenting, and sharing.
    Your next dev project could earn you a featured Community Award. Showcase your talent, inspire others, and be recognized for what only you can create.

    All on iPad.


  • hyperPad 2.2 is here!
    KrystalYeeK KrystalYee
    Announcements

    hyperPad 2.2 adds audio effects, iPad multitasking, resizable windows, and portrait support.

    Highlights

    • Add Pitch Shifter and Amplify effects to sound.
    • Change audio effects over time with Automate Audio Effect.
    • Use hyperPad in resizable windows.
    • Preview Projects with Automatic aspect ratio.
    • Work in portrait mode and Game Mode.

    Read the complete hyperPad 2.2 changelog

    What are you making with the new audio or portrait tools?


  • 🏆 Community Awards!
    KrystalYeeK KrystalYee
    General Discussion awards competition game jam

    IMG_0839.PNG

    Meet Robson on hyperPad

    Robson is a talented creator on hyperPad known for blending striking visuals with playful, original ideas. His portfolio showcases a range of games that each carry their own unique style and atmosphere:

    • You Sock – A quirky, lighthearted experience with personality and charm.

    • The Money Tree – A creative spin on resource-building with a cool design.

    • The Non Place – A moody, atmospheric project with beautiful graphics and a unique artistic direction.

    What sets Robson apart is his ability to explore varied art styles. From bright and whimsical to dark and contemplative, while always delivering polished, engaging worlds. His work demonstrates just how versatile game creation on iPad can be, and why hyperPad is the perfect canvas for creative expression.

    Check out Robson's Profile here

    Some of his games

    IMG_50AA77FD7354-1.jpeg IMG_50AA77FD7354-2.jpeg IMG_50AA77FD7354-3.jpeg


  • hyperPad 2.4 is here!
    KrystalYeeK KrystalYee
    Announcements

    hyperPad 2.4 is a hot fix for issues reported after Version 2.3.

    Highlights

    • Fixed a crash caused by undoing a Behavior connection.
    • Fixed If comparing decimal values in some cases.
    • Fixed movement and animation problems in Joystick Controlled and Tilt Controlled.
    • Fixed joystick normalized-vector calculations.
    • Double-tapping If now snaps its right child into position.

    The Version-linked Hub article also keeps the complete Version 2.3 feature and fix lists in one place.

    Read the complete hyperPad 2.4 changelog

    Have these fixes resolved the problems you found in Version 2.3?


  • September 2025 Game Jam Challenge
    KrystalYeeK KrystalYee
    General Discussion

    The game jam is live!

    9462ddb6-f038-47af-86fc-7a629adc15af-image.png

    Join our sponsored event, Code For a Cause x Micro Jam 2 and stand a chance to win the cash prize.

    The theme is Tiny but Mighty 💪

    What mighty game will you make?

    Learn more here


  • hyperPad 2.5 Beta - Now Available For Sign Up
    KrystalYeeK KrystalYee
    Announcements

    The hyperPad 2.5 beta is now accepting participants!

    Try it out before the update reaches the App Store. Comment "Interested" and we will send you the link.
    Share pictures and videos of their experiments with this Beta, your feedback matters!

    New Features

    • Added shaders - apply shader effects to objects, layers, the background or the entire scene with the new Shader Effect behavior.
    • Animate shaders - Animate shader properties over time with the new Automate Shader behavior.
    • Added the option to spawn prefabs and templates in the Spawn Object behavior.
    • You can now change the transition of opening and closing animations for the Text Bubble behavior.
    • Added animation settings for the Set Health Bar behavior - you can animate the progress change over time by specifying a duration and transition type.
    • Added animation settings for the Add to Score behavior - you can animate the score change over time by specifying a duration and transition type.
    • Added the ability to change a label’s dimensions and alignment in the Set Label behavior.
    • Added Random Value option in the Get Array Value behavior.
    • Added a Network Status behavior that checks for internet connection.

    Bug Fixes

    • Fixed prefab and template files being unable to be imported from outside the app.
    • Fixed the If behavior failing to recognize numbers in some cases.

    Our Highlights

    Your games are about to get a whole lot cooler 😎 🕶️ We think you'll have the most fun with the new SHADERS EFFECT. You can stack multiple shader effects on top of each other to create some amazing game outcomes. Show us what amazing effects you make in your projects with the new Shader Behaviour.


  • September 2025 Game Jam Challenge
    KrystalYeeK KrystalYee
    General Discussion

    Congratulations to PATCHLINGS by NeilShenn!

    a55aa37d-1fb9-4e9d-a7d9-01b8351415cb-image.png

    A haunting Halloween-inspired game made on iPad! 🎃👾 Play it now on Hub.

    Got an idea of your own? Build your game with hyperPad and share it with the world.

    Get ready for the next Code For a Cause x Micro Jam for a chance to win cash prizes 💰(There's gossip the cash prize might go up! 👀)

    6f516cfe-970a-4bee-bb39-2d54effe0590-image.png

    bad12ea0-f72d-43cd-8c08-e505d1b2dd91-image.png 940cb639-7b19-432d-8597-6709580db30a-image.png


  • 2026 DevLogs
    KrystalYeeK KrystalYee
    Announcements

    🟠 Confirmed in the Next Update — Reworked Camera System

    We are currently revamping how the camera works behind the scenes.

    The camera will have an adjustable anchor point ⚓️ which is the bottom left corner by default. You can use this to control how the screen repositions itself in various aspect ratios which can be previewed in the editor.

    When setting the initial screen location, the green outline actually shows exactly where your camera will be placed.

    This addresses inconsistencies between the camera in the editor and in the player.


  • Prefabs, Coins, and Dislikes - What Do You Think of the New Update?
    KrystalYeeK KrystalYee
    General Discussion

    Okay, this new hyperPad update is wild.

    Prefabs are finally here, the joystick/tilt controls feel way smoother, and there’s even a new Hover Event and Shake Object behavior. Plus, a ton of annoying bugs were fixed (shout out to the dev team).

    The highlight is definitely Prefabs & Templates.

    Being able to reuse behavior logic across scenes and projects changes everything. You can literally build your own reusable systems now, like custom player controllers, UI setups, or enemy logic. Reuse objects and behaviors across multiple scenes and share them with other users. Build once, use everywhere, or even create shareable “plugins” for the community.

    But that’s not all. Dislikes have made a comeback, and Coins have arrived!

    • 🪙 Coins: Give coins to other creators to show love, or receive them from another user’s personal stash. No monetary value, cannot be purchased. Only earned by being awesome.
    • 👎 Dislikes: Dislikes are back in the Hub; use it to give constructive feedback on projects that need improvement.
      IMG_0898.PNG
      IMG_0897.PNG

    Also, the Debounce behavior and Ad Banner Events are seriously underrated. Debounce stops rapid-fire triggers, so no more accidental infinite button presses, while Ad Banner Events give you control over ad loading, clicks, and impressions.

    Another new behavior that can shake an object! This does not affect the object’s position and is only a visual effect. A new awesome way to make an object shake easily.

    🎮 Joystick & Tilt Revamp

    Your controls just got way smoother. The Joystick Controlled and Tilt Controlled behaviors have been rebuilt for ultra-precise control of movement and rotation. Get ready for buttery-smooth gameplay.

    IMG_5377.png

    ⏱️ Debounce Everything

    Say goodbye to spammy triggers. The new Debounce behavior keeps your logic clean by limiting how often behaviors can fire.

    💰 Ad Banner Events

    IMG_5376.png

    You now have full control over your ad banners with new triggers: Ad Loaded, Ad Clicked, Error Received, and Impression Recorded. Monetization just leveled up.

    💬 Text Gets Smarter

    You can now use regular expressions in the Text Operation behavior’s split function. Text manipulation pros, this one’s for you.

    🧹 Bug Fixes & Polish

    Camera boundaries now visible when selecting in the behavior editor.
    Fixed transparency loss in imported animations.
    Fixed crashes, freezes, and weird UI ghosts haunting the toolbar.
    iPadOS 26 and iOS 13 users. You’re back in action.
    Better performance, fewer crashes, smoother everything.

    So, out of curiosity

    What’s your favorite new feature so far?

    Have you started experimenting with prefabs, the revamped controls, and hover events?

    Any weird bugs or creative uses you’ve discovered already?

    Let’s share setups, screenshots, or even mini tutorials. This update opens up a ton of new possibilities for advanced projects.

    Go crazy devs, Happy Halloween 💥 🎃

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