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    Need Help with some coin logic

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    • SplitMindGamingS Offline
      SplitMindGaming @RobinsonX
      last edited by

      @RobinsonX thank you so much for this. I will try it out.

      1 Reply Last reply Reply Quote 1
      • SplitMindGamingS Offline
        SplitMindGaming @RobinsonX
        last edited by

        @RobinsonX Hi so I was trying to attempt this But tbh I am in no way shape or form a developer. Im not even sure what behavior systems I am suppose to be utilizing. Is it possible to screenshot the behavior systems needed to make this work or even create a mini project of this working. Thanks

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        • SplitMindGamingS Offline
          SplitMindGaming @RobinsonX
          last edited by

          @RobinsonX I would imagine if a mini project were to be made. A character collecting some coins but intentionally missing some. There could also be a button that reloads the scene and it will pick off where it left off minus the collected coins.

          RobinsonXR 2 Replies Last reply Reply Quote 0
          • RobinsonXR Offline
            RobinsonX @SplitMindGaming
            last edited by

            @SplitMindGaming I can make a sample project. Hang on!

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            • RobinsonXR Offline
              RobinsonX @SplitMindGaming
              last edited by

              @SplitMindGaming Here's the project: https://bit.ly/3joSEVK

              Open it in safari if it does not work here. :)

              • You can collect coins and restarting the scene will leave those coins destroyed
              • You can intentionally leave coins behind and those coins will still remain after reloading the scene
              • There is a way to reset the destroyed coins save to revert all the coins to normal
              SplitMindGamingS 2 Replies Last reply Reply Quote 0
              • SplitMindGamingS Offline
                SplitMindGaming @RobinsonX
                last edited by

                @RobinsonX wow thank you so much for this. Im putting you on the ending credits :)

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                • SplitMindGamingS Offline
                  SplitMindGaming @RobinsonX
                  last edited by

                  @RobinsonX also what would you suggest I study or learn to better understand how to use behaviors like that. Because looking at the file I would have never guessed to use any of those behaviors.

                  RobinsonXR 1 Reply Last reply Reply Quote 1
                  • RobinsonXR Offline
                    RobinsonX
                    last edited by RobinsonX

                    @SplitMindGaming Sorry for late response - I actually learned through trial and error!

                    I trained myself to study a behavior I want to learn and observe its properties. I know I sound like a nerd, but hyperPad encourages you to be a scientist and over time, you start to learn many processes that you wouldn't expect to grasp on. It ushers you into thinking critically and puts you in a perspective of a programmer.

                    I look at a behavior and its reference, form a hypothesis and then test. After a while, I will know exactly what a behavior does and can use it to my advantage.

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                    • RobinsonXR Offline
                      RobinsonX @SplitMindGaming
                      last edited by

                      @SplitMindGaming I know some people want guidance on how to learn hyperPad, so I would suggest looking at examples and documentation (yes, video tutorials help too!). But you will need to learn exactly how the behavior system works.

                      I'll summarize the behavior system:

                      • Behaviors are executed from left to right (there are 2 exceptions)
                      • There are 2 types of behaviors: Event and Action
                      • Event behaviors tell the behaviors when to execute
                      • Action behaviors tell the behaviors what to execute and what to do
                      • If an Action behavior is not connected from the top, it will execute immediately when the scene runs
                      SplitMindGamingS 1 Reply Last reply Reply Quote 0
                      • SplitMindGamingS Offline
                        SplitMindGaming @RobinsonX
                        last edited by

                        @RobinsonX Thanks for this. Honestly if it wasnt for your videos also I would be lost in alot of things. You do a good job of explaining things clearly yet also adding humor to your videos. Great work

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