Is there a way to have two audio tracks playing at the same time?
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title says it all. I want to have music in my game along with ambiance noises in the background but cant find a way to get them to play simultaneously
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@themerpygirl Hello!
You can use Play Sound behaviors instead. They have almost the same capabilities of Play Music behaviors - you can loop them and even define a start time.
Since we've just revamped the audio engine, audio playback is much better and you can get away with using Play Sound behaviors. The only downside is that you can't define the end time with Play Sound behaviors unlike in Play Music behaviors.
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@RobinsonX I’ve tried, but when I put two play sound behaviors they just. wont play. like they’re fine separately but if I try and do both (with play music AND play sound (( I’ve tried changing the polyphony)) ) then both of them won’t play
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@themerpygirl Can you share a screenshot of your behaviors? Playing sound effects simultaneously should work.
Also, are you on the beta? Lots of things have been fixed on there, and perhaps this issue may have been resolved there.
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You can access the beta here: https://testflight.apple.com/join/2tOMSM6Z
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@RobinsonX !
sorry that I didn’t respond sooner I was somewhere with my family yesterday!!! And um. I do not know what the beta is but I might try it -
@themerpygirl There's a bug with duplicated behaviors (fixed in the beta). Try placing down a Behavior Bundle and connect it to those two behaviors so both of them can trigger on start.
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