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    Graphing Calculator (anyone know how to do this?)

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    • RyanAndChadR
      RyanAndChad
      last edited by

      *I think I can create new functions this way:
      Have an Object already set up with a blank Function in its behaviors.
      Duplicate this object whenever I need to create a new function.
      The object would get an ID (an attribute), which increases for every new Object.
      The object would fill in the blank function (maybe by receiving broadcasts sent by the "brain" that spawned the objects or have the "brain" set attributes for the new Object)
      Whenever the function needs to be called the object can be activated in some way (maybe a with broadcast with the object's ID)
      Once activated, the object will get any values that it needs to use in its function and calculate it, then send the calculation back to the brain :)

      iTap DevelopmentI 1 Reply Last reply Reply Quote 0
      • iTap DevelopmentI
        iTap Development @RyanAndChad
        last edited by

        @DomiNation what do you mean by a blank function? I would avoid duplicating objects if you can, cause if it's something like your sine wave generator, spawned objects will make the performance worse.

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        • RyanAndChadR
          RyanAndChad
          last edited by

          @iTap-Development The blank function inside each object would just be a couple of box containers and an if system to figure out which operator to use. When the object gets spawned, it will be given a function. The box containers would be filled in with a number or variable or maybe even another function. It would also store which operator to use (multiplication, division, add, subtract, etc). When the function gets called, the object will decide which operator to use (with some if behaviors for each operator) then use the values from the box containers in the operation. It is a bit hard to explain but it should be easy to do :)
          Also, spawning new objects would be the only way to do this (unless I had a few blank functions set up in the main object but then I would have a limited number of functions that can be done). Anyway, it would only be spawning like 5–10 objects so it shouldn't drag down performance a lot.

          iTap DevelopmentI 1 Reply Last reply Reply Quote 0
          • GameCRAZYG
            GameCRAZY
            last edited by

            @DomiNation Functions aren't possible. If you try to do this all in one object, Hyperpad will lag crazy.

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            • TutorialDoctorT
              TutorialDoctor
              last edited by

              Use an array:
              0_1489157104160_IMG_2011.PNG

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              • iTap DevelopmentI
                iTap Development @RyanAndChad
                last edited by

                @DomiNation ok when you say function, what exactly do you mean? Like a math equation?

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                • GameCRAZYG
                  GameCRAZY
                  last edited by

                  @iTap-Development f(x) = mx+b is the most generic generic linear function.

                  A function is basically any type of relationship or expression involving more than variable, in which each member of the domain has one input in the range.

                  iTap DevelopmentI 1 Reply Last reply Reply Quote 0
                  • iTap DevelopmentI
                    iTap Development @GameCRAZY
                    last edited by iTap Development

                    @GameCRAZY ok. @DomiNation So couldn't you just store each expression like f(x)=mx+b as an index in an array? The. You can get the different values and load them into your equation solver( like you described above, with the trimming and checking characters etc.).
                    Or you could use dictionaries if you need to find it by name or something.

                    RyanAndChadR 1 Reply Last reply Reply Quote 0
                    • RyanAndChadR
                      RyanAndChad @iTap Development
                      last edited by

                      @iTap-Development @GameCRAZY I could use that function but then I would be limited to only that function. I want to be able to just paste any function in. Also when I said "y=Function3," and so on, I was referring to the coding function (a set of code that is set up and can be executed from another part of code). Anyway, you guys are right that I dont need seperate objects (I have no idea what I was thinking when I said that).
                      I pretty much have it planned out so it should be done in a couple of days.

                      iTap DevelopmentI GameCRAZYG 2 Replies Last reply Reply Quote 0
                      • iTap DevelopmentI
                        iTap Development @RyanAndChad
                        last edited by iTap Development

                        @DomiNation ok great! Hope it works well!

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                        • GameCRAZYG
                          GameCRAZY @RyanAndChad
                          last edited by

                          @DomiNation No, I was just explaining to @iTap-Development what a function is in Algebra. This was just one example...

                          Let me know how it works out!

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                          • TutorialDoctorT
                            TutorialDoctor
                            last edited by

                            @DomiNation So, will you be creating a parser? That's always a course of action.

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