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hyperPad

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  3. Rounding Behaviour has a bug, or division by 1000x does.

Rounding Behaviour has a bug, or division by 1000x does.

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  • Jack de WildeJ Jack de Wilde

    @Deeeds I'm guessing it's a floating point rounding error. You could get around this by looping through the digits and rounding using trim text at he nth digit after the decimal point, but would be nice if this wasn't needed.

    HamedH Offline
    HamedH Offline
    Hamed
    Admin
    wrote on last edited by Hamed
    #4

    @Jack8680 said in Rounding Behaviour has a bug, or division by 1000x does.:

    @Deeeds I'm guessing it's a floating point rounding error. You could get around this by looping through the digits and rounding using trim text at he nth digit after the decimal point, but would be nice if this wasn't needed.

    This is the case. Its a floating point issue. You should only be rounding your final calculated behaviour. You want to avoid rounding before your multiplies or divides.

    D iTap DevelopmentI 2 Replies Last reply
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    • HamedH Hamed

      @Jack8680 said in Rounding Behaviour has a bug, or division by 1000x does.:

      @Deeeds I'm guessing it's a floating point rounding error. You could get around this by looping through the digits and rounding using trim text at he nth digit after the decimal point, but would be nice if this wasn't needed.

      This is the case. Its a floating point issue. You should only be rounding your final calculated behaviour. You want to avoid rounding before your multiplies or divides.

      D Offline
      D Offline
      Deeeds
      wrote on last edited by Deeeds
      #5

      @Hamed what's the most efficient way to get a time in 3 decimal places, often, like this: 88.888

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      • HamedH Hamed

        @Jack8680 said in Rounding Behaviour has a bug, or division by 1000x does.:

        @Deeeds I'm guessing it's a floating point rounding error. You could get around this by looping through the digits and rounding using trim text at he nth digit after the decimal point, but would be nice if this wasn't needed.

        This is the case. Its a floating point issue. You should only be rounding your final calculated behaviour. You want to avoid rounding before your multiplies or divides.

        iTap DevelopmentI Offline
        iTap DevelopmentI Offline
        iTap Development
        wrote on last edited by
        #6

        @Hamed so then there is no way to round to a decimal?

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        • HamedH Offline
          HamedH Offline
          Hamed
          Admin
          wrote on last edited by
          #7

          Right now, unfortunately, is @Jack8680 way of doing it. I'll add number of decimal places to Round number behaviour.

          iTap DevelopmentI D 2 Replies Last reply
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          • HamedH Hamed

            Right now, unfortunately, is @Jack8680 way of doing it. I'll add number of decimal places to Round number behaviour.

            iTap DevelopmentI Offline
            iTap DevelopmentI Offline
            iTap Development
            wrote on last edited by
            #8

            @Hamed that would be great! Thanks

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            • HamedH Hamed

              Right now, unfortunately, is @Jack8680 way of doing it. I'll add number of decimal places to Round number behaviour.

              D Offline
              D Offline
              Deeeds
              wrote on last edited by
              #9

              @Hamed Cheers. I was afraid you'd say that.

              btw, if a label gets content that's longer and deeper than it was expecting and doesn't fit the text box region, and this value is getting updated a lot, it creates a bit of a slowdown each time it's trying to fit the text.

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              • HamedH Offline
                HamedH Offline
                Hamed
                Admin
                wrote on last edited by
                #10

                When updating a TTF Label, its very slow process because it destroys the label and re-creates it by turning the text into an image, then presenting it to the screen. Where as updating a BM Font label is fast because its not recreating the image.

                D 1 Reply Last reply
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                • HamedH Hamed

                  When updating a TTF Label, its very slow process because it destroys the label and re-creates it by turning the text into an image, then presenting it to the screen. Where as updating a BM Font label is fast because its not recreating the image.

                  D Offline
                  D Offline
                  Deeeds
                  wrote on last edited by
                  #11

                  @Hamed Oh, I thought from the aliasing on scaling small to large that you were rendering ttf into bitmaps in the background, long before presentation, as part of the build, and this was why they need to be loaded into the project.

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                  • HamedH Offline
                    HamedH Offline
                    Hamed
                    Admin
                    wrote on last edited by Hamed
                    #12

                    No, you need to import it into the project for when sharing/exporting the project with the ttf font, it will work for users that don't have the font.

                    D 1 Reply Last reply
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                    • HamedH Hamed

                      No, you need to import it into the project for when sharing/exporting the project with the ttf font, it will work for users that don't have the font.

                      D Offline
                      D Offline
                      Deeeds
                      wrote on last edited by
                      #13

                      @Hamed Do you know Bogdan?

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                      • HamedH Offline
                        HamedH Offline
                        Hamed
                        Admin
                        wrote on last edited by
                        #14

                        @Deeeds I do not

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