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    Collided Impulse?

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    • D
      Deeeds
      last edited by Deeeds

      What is this supposed to return?

      I'm getting 0, every single time, regardless the amount of impact force/momentum involved.

      Aidan_FireA 1 Reply Last reply Reply Quote 0
      • Aidan_FireA
        Aidan_Fire @Deeeds
        last edited by

        @Deeeds Weird, Iโ€™m getting โ€œnanโ€ (not a number) every time, regardless of velocity. @administrators whats happening here? I have a test project, both objects are physics non passable drag and drop, collision impulse is always โ€œnanโ€ http://bit.ly/2BVtEBq.

        iTap DevelopmentI 1 Reply Last reply Reply Quote 0
        • iTap DevelopmentI
          iTap Development @Aidan_Fire
          last edited by

          @Aidan-Oxley I get nan if one is a wall, 0 if they are both physics.

          D 1 Reply Last reply Reply Quote 0
          • D
            Deeeds @iTap Development
            last edited by

            @iTap-Development @administrators @Aidan-Oxley

            I think it should be providing how much collision force is being applied to an object.

            When I first started experimenting with hyperPad I was getting a number from the impulse, of some sort, and tested it to drive a volume setting of a sound effect. And it worked. It had a range of results that I tested for, then multiplied to get a range of volumes that made sense.

            Then I threw away that test, and remembered I'd have that impulse figure available for sound effect volume settings in the future.

            Now that I want it... I can't replicate it giving me anything about that impact.

            iTap DevelopmentI 1 Reply Last reply Reply Quote 0
            • iTap DevelopmentI
              iTap Development @Deeeds
              last edited by

              @Deeeds yeah Iโ€™ve used it before and gotten results. It must have gotten broke๐Ÿ˜ž

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              • HamedH
                Hamed Admin
                last edited by

                Hmm. I think something is broken with it. Thanks for the test project. will get it fixed asap!

                iTap DevelopmentI D 2 Replies Last reply Reply Quote 0
                • iTap DevelopmentI
                  iTap Development @Hamed
                  last edited by

                  @Hamed ๐Ÿ‘

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                  • D
                    Deeeds @Hamed
                    last edited by

                    @Hamed In some cases, very rarely, I've seen massive numbers being reported. By massive, I mean those kinds that have "E" in them. Billions, or bigger.

                    Further, I've tried checking both sides of a collision. Both doing the same, reporting zeros, 99% of the time. Sometimes the enormous numbers.

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