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hyperPad

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  3. How to Set Pin Joint Motor Speed in Code?

How to Set Pin Joint Motor Speed in Code?

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  • D Offline
    D Offline
    Deeeds
    wrote on last edited by
    #1

    I can only see how to set it in the attachment. But want to change it dynamically.

    iTap DevelopmentI Aidan_FireA 2 Replies Last reply
    0
    • D Deeeds

      I can only see how to set it in the attachment. But want to change it dynamically.

      iTap DevelopmentI Offline
      iTap DevelopmentI Offline
      iTap Development
      wrote on last edited by
      #2

      @Deeeds I don’t think it lets you set it dynamically. Which is too bad😫

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      • D Deeeds

        I can only see how to set it in the attachment. But want to change it dynamically.

        Aidan_FireA Offline
        Aidan_FireA Offline
        Aidan_Fire
        wrote on last edited by
        #3

        @Deeeds This is physics Pivot Attach right? If so, this is easy.
        0_1514506363529_3BC00AFB-60F6-49F9-90D0-E7E110CDE5DE.png

        iTap DevelopmentI 2 Replies Last reply
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        • Aidan_FireA Aidan_Fire

          @Deeeds This is physics Pivot Attach right? If so, this is easy.
          0_1514506363529_3BC00AFB-60F6-49F9-90D0-E7E110CDE5DE.png

          iTap DevelopmentI Offline
          iTap DevelopmentI Offline
          iTap Development
          wrote on last edited by
          #4

          @Aidan-Oxley last I checked, it only uses the input to set the speed when the behavior is first triggered. I think Hyperpad verified that at one time too.

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          • Aidan_FireA Aidan_Fire

            @Deeeds This is physics Pivot Attach right? If so, this is easy.
            0_1514506363529_3BC00AFB-60F6-49F9-90D0-E7E110CDE5DE.png

            iTap DevelopmentI Offline
            iTap DevelopmentI Offline
            iTap Development
            wrote on last edited by
            #5

            @Aidan-Oxley Have you tried changing the input while the game is running?

            Aidan_FireA 1 Reply Last reply
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            • iTap DevelopmentI iTap Development

              @Aidan-Oxley Have you tried changing the input while the game is running?

              Aidan_FireA Offline
              Aidan_FireA Offline
              Aidan_Fire
              wrote on last edited by
              #6

              @iTap-Development Set Input Field works. Ignore the green objects and the giant propeller. http://bit.ly/2lnGyhp

              iTap DevelopmentI 1 Reply Last reply
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              • Aidan_FireA Aidan_Fire

                @iTap-Development Set Input Field works. Ignore the green objects and the giant propeller. http://bit.ly/2lnGyhp

                iTap DevelopmentI Offline
                iTap DevelopmentI Offline
                iTap Development
                wrote on last edited by
                #7

                @Aidan-Oxley ah ha! So using a value like a box container doesn’t work, but setting the input field does! That’s good news!👍
                I never tried setting input field😄

                Aidan_FireA 1 Reply Last reply
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                • iTap DevelopmentI iTap Development

                  @Aidan-Oxley ah ha! So using a value like a box container doesn’t work, but setting the input field does! That’s good news!👍
                  I never tried setting input field😄

                  Aidan_FireA Offline
                  Aidan_FireA Offline
                  Aidan_Fire
                  wrote on last edited by
                  #8

                  @iTap-Development I always use set input field for things like this, rather than having a box container value inside the input field. Seems to be more reliable.

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