hyperPad hyperPad Forum
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Search
    • Login

    Changing volume

    Scheduled Pinned Locked Moved Help and Support
    3 Posts 2 Posters 596 Views 1 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Yo-BuddyY Offline
      Yo-Buddy
      last edited by

      This doesn’t seem to be a thing that most Hyperpad developers do, but does anybody know how to create a behaviour to change the sound volume of the game? I figured out a way using a value, but it only works on the options overlay I created. Once you get off of it, the value goes back to full volume. How do I get it to stay at the volume I set it to?

      Aidan_FireA 1 Reply Last reply Reply Quote 0
      • Aidan_FireA Offline
        Aidan_Fire @Yo-Buddy
        last edited by

        @yo-buddy This here is the only way you can change the volume of sounds in the game (music has the same option). If you wanted to change the volume of your whole game, you would have to do something like broadcast a message with the volume value stored and every object that plays sound receives it and sets the volume to that.
        0_1518387556087_2509E50E-A3CC-4F24-B01A-AAE679A272E7.png

        1 Reply Last reply Reply Quote 0
        • Yo-BuddyY Offline
          Yo-Buddy
          last edited by

          Thx for your help.

          1 Reply Last reply Reply Quote 0
          • First post
            Last post