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hyperPad

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  3. Changing volume

Changing volume

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  • Yo-BuddyY Offline
    Yo-BuddyY Offline
    Yo-Buddy
    wrote on last edited by
    #1

    This doesn’t seem to be a thing that most Hyperpad developers do, but does anybody know how to create a behaviour to change the sound volume of the game? I figured out a way using a value, but it only works on the options overlay I created. Once you get off of it, the value goes back to full volume. How do I get it to stay at the volume I set it to?

    Aidan_FireA 1 Reply Last reply
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    • Yo-BuddyY Yo-Buddy

      This doesn’t seem to be a thing that most Hyperpad developers do, but does anybody know how to create a behaviour to change the sound volume of the game? I figured out a way using a value, but it only works on the options overlay I created. Once you get off of it, the value goes back to full volume. How do I get it to stay at the volume I set it to?

      Aidan_FireA Offline
      Aidan_FireA Offline
      Aidan_Fire
      wrote on last edited by
      #2

      @yo-buddy This here is the only way you can change the volume of sounds in the game (music has the same option). If you wanted to change the volume of your whole game, you would have to do something like broadcast a message with the volume value stored and every object that plays sound receives it and sets the volume to that.
      0_1518387556087_2509E50E-A3CC-4F24-B01A-AAE679A272E7.png

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      • Yo-BuddyY Offline
        Yo-BuddyY Offline
        Yo-Buddy
        wrote on last edited by
        #3

        Thx for your help.

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