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When adding a new save key, the default value used by Load from File will not be used until either you use the Reset Save Data options in the debug menu, or you have actually used Save to File on it. Otherwise, the save value just returns nothing. So for something like a high score system, I want it to display as “High Score: 0” for users who open the game for the first time, using Load from File’s default value as “0”, but instead I will get “High Score: “.
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