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hyperPad

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  3. Pause game?

Pause game?

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  • SplitMindGamingS Offline
    SplitMindGamingS Offline
    SplitMindGaming
    wrote on last edited by
    #1

    Is there a way to pause your game? I know loading the overlay has the option to pause. But is there a way to do this during gameplay?

    bosswaveB 1 Reply Last reply
    0
    • SplitMindGamingS SplitMindGaming

      Is there a way to pause your game? I know loading the overlay has the option to pause. But is there a way to do this during gameplay?

      bosswaveB Offline
      bosswaveB Offline
      bosswave
      wrote on last edited by
      #2

      @SplitMindGaming What exactly are you trying to accomplish that an overlay pause won’t allow? Are you only trying to pause certain aspects of your game?

      SplitMindGamingS 1 Reply Last reply
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      • bosswaveB bosswave

        @SplitMindGaming What exactly are you trying to accomplish that an overlay pause won’t allow? Are you only trying to pause certain aspects of your game?

        SplitMindGamingS Offline
        SplitMindGamingS Offline
        SplitMindGaming
        wrote on last edited by
        #3

        @bosswave yeah im trying to create an easier instruction mechanism where it will pause the game and teach the player how to use certain game mechanics.

        Aidan_FireA 1 Reply Last reply
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        • SplitMindGamingS SplitMindGaming

          @bosswave yeah im trying to create an easier instruction mechanism where it will pause the game and teach the player how to use certain game mechanics.

          Aidan_FireA Offline
          Aidan_FireA Offline
          Aidan_Fire
          wrote on last edited by Aidan_Fire
          #4

          @SplitMindGaming You can either load an overlay with pause on, physically code it into every moving object to make them freeze when it's paused or use the Set Time Scale behaviour and set it to 0 which will freeze everything including particles. I like this behaviour because you can use it to have a cool transition where everything slows down before completely freezing. Only problem is literally everything is frozen including behaviours with time in them, so you can't easily set a delay for how long it stays paused using this behaviour (you'd need to use get system time I think).

          SplitMindGamingS 2 Replies Last reply
          0
          • Aidan_FireA Aidan_Fire

            @SplitMindGaming You can either load an overlay with pause on, physically code it into every moving object to make them freeze when it's paused or use the Set Time Scale behaviour and set it to 0 which will freeze everything including particles. I like this behaviour because you can use it to have a cool transition where everything slows down before completely freezing. Only problem is literally everything is frozen including behaviours with time in them, so you can't easily set a delay for how long it stays paused using this behaviour (you'd need to use get system time I think).

            SplitMindGamingS Offline
            SplitMindGamingS Offline
            SplitMindGaming
            wrote on last edited by
            #5

            @Aidan-Oxley what you described with the slowing down is actualy exactly what i had in mind. Thanks for that im going to try this out.

            1 Reply Last reply
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            • Aidan_FireA Aidan_Fire

              @SplitMindGaming You can either load an overlay with pause on, physically code it into every moving object to make them freeze when it's paused or use the Set Time Scale behaviour and set it to 0 which will freeze everything including particles. I like this behaviour because you can use it to have a cool transition where everything slows down before completely freezing. Only problem is literally everything is frozen including behaviours with time in them, so you can't easily set a delay for how long it stays paused using this behaviour (you'd need to use get system time I think).

              SplitMindGamingS Offline
              SplitMindGamingS Offline
              SplitMindGaming
              wrote on last edited by
              #6

              @Aidan-Oxley do you know if there’s a way to have a certain object not get affected by the time scale behavior? Kind of like how it has the toggle for the music not to get affected. Only you can choose a certain object not to get affected.

              Aidan_FireA 1 Reply Last reply
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              • SplitMindGamingS SplitMindGaming

                @Aidan-Oxley do you know if there’s a way to have a certain object not get affected by the time scale behavior? Kind of like how it has the toggle for the music not to get affected. Only you can choose a certain object not to get affected.

                Aidan_FireA Offline
                Aidan_FireA Offline
                Aidan_Fire
                wrote on last edited by
                #7

                @SplitMindGaming At the moment time scale affects EVERYTHING and there's no way to change that as far as I know. If you wanted something to stay unaffected you would need to go with custom coding it so all your objects freeze. It depends on the object though, I think it might be possible to move an object while time is frozen but only using Move To Point with 0s duration (I haven't tested this though).

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