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  3. Spawned object with same behaviors as the original?

Spawned object with same behaviors as the original?

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  • TutorialDoctorT Offline
    TutorialDoctorT Offline
    TutorialDoctor
    wrote on last edited by
    #1

    When I spawn an object, shouldn't the spawned object have the same behaviors as the original?

    If I spawn an object and delete it after the object has been spawned, the original object isn't kept in memory any longer?

    Even using tags doesn't help.

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    • Aidan_FireA Offline
      Aidan_FireA Offline
      Aidan_Fire
      wrote on last edited by Aidan_Fire
      #2

      I'm not sure what you mean, my spawned objects all work fine, I have an original that gets destroyed at the start of the game and then the game spawns more and they all work fine. Things like broadcast message though will never work because nothing can receive them because it is broadcasting a different message to the original.

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      • TutorialDoctorT Offline
        TutorialDoctorT Offline
        TutorialDoctor
        wrote on last edited by
        #3

        My logic was wrong. Thanks.

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