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hyperPad

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  3. How to create an animated button “Shaking effect”

How to create an animated button “Shaking effect”

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  • SplitMindGamingS SplitMindGaming

    @XxWhiteHearrxX thanks for the link. Yes I spend many hours on the website actually really trying to sponge evrything up. Its also the reason for my many questions. That and it will help the website out when people search for similar things. On your project when you hit play. Does your object shoot to the bottom left first then shakes? I included my file. Not sure if i missed something.Button shake.tap

    MelideM Offline
    MelideM Offline
    Melide
    wrote on last edited by
    #21

    @SplitMindGaming Yup, that's why it's not really reliable. It takes the position 0, 0 for reasons I don't really know ( it should take only the Get Position values first whith Add Values, but I guess for some reason it turns to 0 or none ? I don't really know ). But you can still experiment with it and find out how you can make it better 🤞

    SplitMindGamingS 2 Replies Last reply
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    • MelideM Melide

      @SplitMindGaming Yup, that's why it's not really reliable. It takes the position 0, 0 for reasons I don't really know ( it should take only the Get Position values first whith Add Values, but I guess for some reason it turns to 0 or none ? I don't really know ). But you can still experiment with it and find out how you can make it better 🤞

      SplitMindGamingS Offline
      SplitMindGamingS Offline
      SplitMindGaming
      wrote on last edited by
      #22

      @XxWhiteHearrxX thank you so much for that. Definitely a step closer to what im trying to achieve.

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      • MelideM Melide

        @SplitMindGaming Yup, that's why it's not really reliable. It takes the position 0, 0 for reasons I don't really know ( it should take only the Get Position values first whith Add Values, but I guess for some reason it turns to 0 or none ? I don't really know ). But you can still experiment with it and find out how you can make it better 🤞

        SplitMindGamingS Offline
        SplitMindGamingS Offline
        SplitMindGaming
        wrote on last edited by
        #23

        @XxWhiteHearrxX i figured it out. On the move to point. Change the bottom where it says duration to speed. That corrects the object from first moving to the bottom left

        MelideM 1 Reply Last reply
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        • SplitMindGamingS SplitMindGaming

          @XxWhiteHearrxX i figured it out. On the move to point. Change the bottom where it says duration to speed. That corrects the object from first moving to the bottom left

          MelideM Offline
          MelideM Offline
          Melide
          wrote on last edited by
          #24

          @SplitMindGaming Nice, Thanks !! 😉🤘

          SplitMindGamingS 1 Reply Last reply
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          • MelideM Melide

            @SplitMindGaming Nice, Thanks !! 😉🤘

            SplitMindGamingS Offline
            SplitMindGamingS Offline
            SplitMindGaming
            wrote on last edited by
            #25

            @XxWhiteHearrxX thank you again for that. Means alot That you took the time to do that for me.

            MelideM 1 Reply Last reply
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            • SplitMindGamingS SplitMindGaming

              @XxWhiteHearrxX thank you again for that. Means alot That you took the time to do that for me.

              MelideM Offline
              MelideM Offline
              Melide
              wrote on last edited by
              #26

              @SplitMindGaming 😉🤞

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