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    Can you save the progress of a health bar

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    • Aidan_FireA
      Aidan_Fire @SplitMindGaming
      last edited by Aidan_Fire

      @SplitMindGaming In your second screenshot there I can see you are saving the health bar object ID instead of the health. I think this could be what's wrong, but why is it different in the other 2 screenshots?

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      • Aidan_FireA
        Aidan_Fire @SplitMindGaming
        last edited by Aidan_Fire

        @SplitMindGaming In the load from file behaviour, can you try setting the default value to maybe 50, and tell me what happens?

        SplitMindGamingS 1 Reply Last reply Reply Quote 0
        • SplitMindGamingS
          SplitMindGaming @Aidan_Fire
          last edited by

          @Aidan-Oxley yes that screenshot shows the object id because i was also testing that out as well. It also doesnt save when i drag in the object progress. When i set the default value to 50 it doesnt save its progress as well it just looks like it deals more damage. I will create a simple version to share. I cant even do this with life indicator.

          SplitMindGamingS 1 Reply Last reply Reply Quote 0
          • SplitMindGamingS
            SplitMindGaming @SplitMindGaming
            last edited by

            @SplitMindGaming heres a test file. I place the default value of the health bar to 50 under the load from file. Because if i leave it at default 0. It will spawn with nothing.Test.tap

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            • SplitMindGamingS
              SplitMindGaming
              last edited by

              To replicate the problem simply drag the player to the enemy to deal some damage. Then click the restart scene on top to see if it saves your progress.

              Aidan_FireA 2 Replies Last reply Reply Quote 0
              • Aidan_FireA
                Aidan_Fire @SplitMindGaming
                last edited by

                @SplitMindGaming So, every time you load the health bar, it appears as 50% now right? When you change default to 50.

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                • Aidan_FireA
                  Aidan_Fire @SplitMindGaming
                  last edited by

                  @SplitMindGaming Anyway, here's the problem I should've realised this earlier lol:
                  CF4ECCDE-100D-4251-B105-03FB19872302.jpeg
                  Event on empty means it will only trigger behaviours underneath it once the health bar is empty, so all you needed to do in this case was put the behaviours side by side (left to right) like this:
                  1C793A99-31A6-412A-B352-E9CC23E137B2.png
                  Turns out you don't even need the Get Health Bar behaviour here since Add to Health Bar seems to be capable of outputting the current health after changing the health bar. Also, since the health bar is instantly loaded every time, now I would recommend setting the default value of load from file to 100 (default value means if there is nothing saved yet, I.e it's your first time ever fighting the enemy with this health bar, it will by default set the health bar to 100%).

                  SplitMindGamingS 1 Reply Last reply Reply Quote 1
                  • SplitMindGamingS
                    SplitMindGaming @Aidan_Fire
                    last edited by

                    @Aidan-Oxley wow thanks for that. Do u know if theres a way to manipulate the healthbar images. When i go to choose my own the alignment of the 2 seems off. I also would want an animated healthbar as well. Would you happen to know if hyperpad can load those in?

                    Aidan_FireA 2 Replies Last reply Reply Quote 0
                    • Aidan_FireA
                      Aidan_Fire @SplitMindGaming
                      last edited by

                      @SplitMindGaming If you want the alignment to be correct, make sure that both the images for the frame and the bar are the exact same resolution, and the frame and bars are in the middle of the image you made.

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                      • Aidan_FireA
                        Aidan_Fire @SplitMindGaming
                        last edited by

                        @SplitMindGaming I think you can animate the frame, but not the bar itself. If you wanted to have more custom health bars you would have to program one yourself using other objects.

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