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    • SuperSeanS
      SuperSean
      last edited by

      How do you find the position of the last place the user touched on the screen and how to make strait lines that never change length using rope

      Aidan_FireA 1 Reply Last reply Reply Quote 1
      • RobinsonXR
        RobinsonX
        last edited by

        Spring Attach sounds like the best for your situation. :) It is always straight and you can use damping to prevent the length from changing.

        1 Reply Last reply Reply Quote 0
        • Aidan_FireA
          Aidan_Fire @SuperSean
          last edited by Aidan_Fire

          @SuperSean It depends on your setup and how often you are touching the screen. Do you have a large invisible object on your UI and you’re using that to detect where you’re touching? Or is it a normal UI with buttons and stuff? Do you need to detect where the user touched the screen all the time, or only when they stop touching? You can use the Stopped Touching behaviour.

          SuperSeanS 1 Reply Last reply Reply Quote 0
          • SuperSeanS
            SuperSean @Aidan_Fire
            last edited by

            @Aidan_Fire said in Questions:

            @SuperSean It depends on your setup and how often you are touching the screen. Do you have a large invisible object on your UI and you’re using that to detect where you’re touching? Or is it a normal UI with buttons and stuff? Do you need to detect where the user touched the screen all the time, or only when they stop touching? You can use the Stopped Touching behaviour.

            I want to make a game where you press and something moves towards your finger

            Aidan_FireA 1 Reply Last reply Reply Quote 0
            • Aidan_FireA
              Aidan_Fire @SuperSean
              last edited by

              @SuperSean Have a large invisible object the size of the screen on the UI layer, and use touching behaviours in that. All 3 of the touching behaviours can output the position you touched.

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