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hyperPad

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  3. 1.26 Scale breaks physics

1.26 Scale breaks physics

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  • TutorialDoctorT Offline
    TutorialDoctorT Offline
    TutorialDoctor
    wrote on last edited by
    #1

    Found another bug. Scaling an object interrupts gravity, it also breaks pivot attachments (not sure if this is expected or not).

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    • HamedH Offline
      HamedH Offline
      Hamed
      Admin
      wrote on last edited by
      #2

      @TutorialDoctor this is intentional. This is because hyperPad doesn't have a soft body physics engine i.e malleable shapes.

      What is actually happening when you scale an object is that it will destroy the body and re-creates it when its done scaling.

      When you destroy a body, the joints go with it :(

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