1.26 Scale breaks physics
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Found another bug. Scaling an object interrupts gravity, it also breaks pivot attachments (not sure if this is expected or not).
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@TutorialDoctor this is intentional. This is because hyperPad doesn't have a soft body physics engine i.e malleable shapes.
What is actually happening when you scale an object is that it will destroy the body and re-creates it when its done scaling.
When you destroy a body, the joints go with it :(