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    1.26 Scale breaks physics

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    • TutorialDoctorT
      TutorialDoctor
      last edited by

      Found another bug. Scaling an object interrupts gravity, it also breaks pivot attachments (not sure if this is expected or not).

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      • HamedH
        Hamed Admin
        last edited by

        @TutorialDoctor this is intentional. This is because hyperPad doesn't have a soft body physics engine i.e malleable shapes.

        What is actually happening when you scale an object is that it will destroy the body and re-creates it when its done scaling.

        When you destroy a body, the joints go with it :(

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