A Champion Reborn
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Speechless, honestly you should consider publishing to the App Store, I love this 8bit art especially the colors you used.
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Wow!! This is awesome! My brother and i loved the Gamepress one, and im happy that you are doing the second part!! :-)
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Will there be outlaws from GP version?
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@Andrey-Ghost said in A Champion Reborn:
Will there be outlaws from GP version?
There sure will be! Seven main outlaws including Headsploder and Magic Guy. With each of them improved upon, of course.
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An early version of Double Champion has been uploaded to HyperPad! Development was taking forever and I just couldn't hold off on releasing it any longer!
In the next update, an old foe gets an upgrade
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@SIRD4SH New headsplorer looks awesome :-)
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@SIRD4SH, when will the next update come out?
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@Andrey-Ghost sorry, man. It just so happens that gers of war is my favorite game and gears of war 4 came out last week so that's been taking up all of my free time. Give it a few weeks, at most.
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@SIRD4SH That's your game, and you decide when to update it. Relax, bro.
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Headsploder now shoots giant bouncing mines. His moves are pretty formidable.
He's still a work in progress, but expect to see him in action soon.
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So, when the new update will come out? :-/
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@Andrey-Ghost I haven't abandoned this game, but I don't know when I'll update it next. Headsploder is almost finished, but the game still isn't at a point where I'd like to share it. Thanks for showing interest!
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Thanks for releasing the update, it really was kinda boring on hyperPad for last sev'ral weeks. Headsplorer is awe-e-esome(!!!), although he is unbeatable now. And the method of defeating him is interesting. But sometimes game lags now, especially when there are 3+ headsplorer's bouncing mines and lots of those flying enemies on the background. Really, IMHO you should decrease amount of those birdies on the back :disappointed_relieved: (Take a look at my screenshot). In general, this update is great! And thanks for changing color of those stupid yellow balls. As they are red now it's much more easy to find and avoid them! :-)
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@Andrey-Ghost thanks for the feedback! I fixed the dense spawning of the background enemies and it seems to run more smoothly. I'll probably hold off on updating again until the boss fight is complete. I'm glad you're enjoying the game!
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Just a sneak peak of something I'll be implementing
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The king is not dead!
Hey guys (If anyone out there even reads stuff I post to this thread), I've been somewhat inactive recently due to work and stuff. This game is still being worked on and is in no way dead.
However
There probably won't be another update for quite a while as I will probably spend the next few weeks figuring out an upgrade system similar to Devolver's Downwell, and the following weeks (or even months) after that implementing all of the playable characters plus their animations before continuing work on the second level.
Speaking of, I'm planning on including a SECRET character named Infinity Champion. He's from the future or something or other, and he excels at cremating his enemies in a fiery inferno.
As I continue to work on this game, I might try to create a bunch more concept art similar to this one to show that this game is very much a real thing and to maybe retain some interest from you guys.
Regards, this guy.
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@SIRD4SH that looks amazing, what program did you use to make that last image? And I read the stuff you post 😛 also, 899 views is a lot.
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@Jack8680 Thanks! I used a program called Sketch club, the same program I use for making my games' graphics.
And 899 views...? I had no idea there was a view counter anywhere, nor did I think it would be that high for this thread lol. Thanks for being interested, though!
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Secret character has been revealed before his actual appearing in the game :-)
Great job!