HyperDunks 2 Development Log

  • For quite a few months I've been working on a sequel to what is - in my opinion- the most fun title on the hub, HyperDunks.

    And now, what(?), 5, 6 months into development now, I'm mindnumbingly close to the end. The real problem throughout all of this was making ALL of the games for the season mode. They still aren't 100% finished, but the 97 liters of blood I've lost along the way are, so far, worth it, as my final tasks involve just linking all the behaviors together. Which will be way less time consuming than when I was designing all the matches. This sucker should come out before October or whatevs.

    See ya!


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