Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Search
Skins
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse
hyperPad

hyperPad Forum

  1. Home
  2. Help and Support
  3. A wheel's spin rate to land speed: HOW to calculate?

A wheel's spin rate to land speed: HOW to calculate?

Scheduled Pinned Locked Moved Help and Support
8 Posts 2 Posters 715 Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • D Offline
    D Offline
    Deeeds
    wrote on last edited by
    #1

    I know nothing about mathematics. That's not about to change... I'm a visual thinker... which means I draw. With crayons. And food.

    If a wheel is not touching the ground, but is spinning, and the rate of spin is known, and its diameter is also known, is it possible to calculate what speed that wheel would be moving if it were to be in contact with the ground at that rate of spin?

    If so, how?

    Yes, I know... if you know maths this isn't rocket science. For me it is.

    1 Reply Last reply
    1
    • Aidan_FireA Offline
      Aidan_FireA Offline
      Aidan_Fire
      wrote on last edited by Aidan_Fire
      #2

      Speed (metres per second) = diameter × π × rate of spin (in revolutions per second)

      Speed (metres per second) = diameter × π × rate of spin (in degrees per second) ÷ 360

      π (The maths circle thingy called Pi) = 3.14159265359... bla bla bla goes on forever, but that should be more than enough decimals to get it very accurate.

      D 2 Replies Last reply
      1
      • Aidan_FireA Aidan_Fire

        Speed (metres per second) = diameter × π × rate of spin (in revolutions per second)

        Speed (metres per second) = diameter × π × rate of spin (in degrees per second) ÷ 360

        π (The maths circle thingy called Pi) = 3.14159265359... bla bla bla goes on forever, but that should be more than enough decimals to get it very accurate.

        D Offline
        D Offline
        Deeeds
        wrote on last edited by
        #3

        @Aidan-Oxley Is the Get and Set Velocity of hyperPad Physics Behaviours using metres per second? Or some other arbitrary number/scale/system?

        Aidan_FireA 1 Reply Last reply
        0
        • Aidan_FireA Aidan_Fire

          Speed (metres per second) = diameter × π × rate of spin (in revolutions per second)

          Speed (metres per second) = diameter × π × rate of spin (in degrees per second) ÷ 360

          π (The maths circle thingy called Pi) = 3.14159265359... bla bla bla goes on forever, but that should be more than enough decimals to get it very accurate.

          D Offline
          D Offline
          Deeeds
          wrote on last edited by
          #4

          @Aidan-Oxley And... THANK YOU!!!
          Looks so simple... like this. But my mind still torqued.

          1 Reply Last reply
          0
          • D Deeeds

            @Aidan-Oxley Is the Get and Set Velocity of hyperPad Physics Behaviours using metres per second? Or some other arbitrary number/scale/system?

            Aidan_FireA Offline
            Aidan_FireA Offline
            Aidan_Fire
            wrote on last edited by
            #5

            @Deeeds Get and set velocity are metres per second. If you look at the behaviour somewhere it should say m/s which means metres per second.

            D 1 Reply Last reply
            0
            • Aidan_FireA Aidan_Fire

              @Deeeds Get and set velocity are metres per second. If you look at the behaviour somewhere it should say m/s which means metres per second.

              D Offline
              D Offline
              Deeeds
              wrote on last edited by
              #6

              @Aidan-Oxley argh, of course... it's only when you start using it you get to see more about it. Typical programmer explanations in the "information" section. Just enough to begin to get confusingly worded, at which point the documentarian has given up and moved on.

              Aidan_FireA 1 Reply Last reply
              0
              • D Deeeds

                @Aidan-Oxley argh, of course... it's only when you start using it you get to see more about it. Typical programmer explanations in the "information" section. Just enough to begin to get confusingly worded, at which point the documentarian has given up and moved on.

                Aidan_FireA Offline
                Aidan_FireA Offline
                Aidan_Fire
                wrote on last edited by Aidan_Fire
                #7

                @Deeeds Rotational velocity in hyperPad is in revs per minute, so you need a new formula:

                Speed (metres per second) = diameter × π × rotational velocity (revs per min) ÷ 60

                Less behaviours version:
                Speed (metres per second) = diameter × rotational velocity (revs per min) × 0.05235987756

                D 1 Reply Last reply
                0
                • Aidan_FireA Aidan_Fire

                  @Deeeds Rotational velocity in hyperPad is in revs per minute, so you need a new formula:

                  Speed (metres per second) = diameter × π × rotational velocity (revs per min) ÷ 60

                  Less behaviours version:
                  Speed (metres per second) = diameter × rotational velocity (revs per min) × 0.05235987756

                  D Offline
                  D Offline
                  Deeeds
                  wrote on last edited by
                  #8

                  @Aidan-Oxley Yeah, got this. This unit of measure was actually mentioned in the "docs"... and /60 is one of the few math-like things I can do. Cheers.

                  1 Reply Last reply
                  0

                  Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                  Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                  With your input, this post could be even better 💗

                  Register Login
                  Reply
                  • Reply as topic
                  Log in to reply
                  • Oldest to Newest
                  • Newest to Oldest
                  • Most Votes


                  • Login

                  • Login or register to search.
                  • First post
                    Last post
                  0
                  • Categories
                  • Recent
                  • Tags
                  • Popular
                  • Users
                  • Search