KrystalOS 2 (Suggestions)
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I have started development on KrystalOS 2 one day ago.
Do you have any suggestions for what apps and features I should add?
I’m hoping I can release it next week, as I got exams this week,
It is way more advanced due to the new broadcast behaviours.
Virtually no load time for apps on the home screen, has a nice way of handling newly installed apps, and I’m hoping to make more advanced apps by using iTap’s scrolling example.
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@Kamdroid You're going to have to excuse me.
You're making a mock up of an OS, or making a virtual OS with little micro-apps on top of iOS?
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@Deeeds Yes
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@Kamdroid Which one? I asked about two different things.
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@Deeeds Yea sorry about that just realised, but went to respond to another post.
A mock-up of an OS
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@Kamdroid I can recommend an amazing source of OS inspiration, and it's REAL!
http://www.smartisan.com/os/#/4-x
You'll have to ignore the Chinese and simply watch all the little quicktime videos of the OS in action to get a feel for it.
It's the most incredible skin of Android, ever. IN.THE.WORLD!
You won't be able to see the quicktime vids on iPad. Use a computer. Well worth taking the time to see, though. The guy that runs this company is a full blown freak. Very interesting man.
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@Kamdroid did you find the example on the hub or do you need a link?
Like I said it needs little more work, but it shouldn’t be too hard for you to add.
If I have time, maybe I’ll work on finishing it. -
@iTap-Development I’ve found it, thanks. It’d be great if you could polish it up a little, as you know how it works better than me,
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@Kamdroid ok. I may have time tomorrow!
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@iTap-Development Alright, thank you. I’ll wait for the update before implementing any scrolling.
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Here is a little preview of the locksceeen, setup and home screen.
Sorry for the horrible video quality.
After this recording I fixed the new app background alignment to be correct and working time and date on the lock screen and fixed a possible slight delay/freeze that would occur when an apps jiggle is turned off (and rotated back to 0) -
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Added hold down press on app to reveal two icons which can be tapped to delete or move around apps (yes, fully working)
And invalid array detection tooTo finish moving apps, tap the check mark in the top right corner
(And as well as the fixes I put after the previous video)Guess I’m off to bed at 1:30 am with exams tomorrow cya
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Currently working on a folder system, which is something I wanted to add in the 1st KrystalOS, however the broadcast behaviours at that time were too underpowered.
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Due to the new and optimised system, when the homescreen needs to refresh all app stuff, it can directly ask the “appSpawner” to reload the apps rather than reloading the whole home screen scene.
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@Kamdroid I didn’t get the scrolling finished yesterday, but it should be a lot better when I’m done! It may take a few days.
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@iTap-Development Okay, thank you. Just let me know when you’re done, I will definitely credit you.
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@Kamdroid ok!
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@Kamdroid I've found at least one (possibly two) of the major sources of the slowdowns and weird bugs in hyperPad, and its memory leakage, which causes much worse shit eventually...
This is the same reason your little jump game, once it starts stuttering, continues to do so.
It's the same pair of reasons that the editor heats up your iPad and flattens its battery, hard.. to... and it's getting worse for me now because I'm starting to use more content and make much heavier demands of the editor and game running. So I did a bit of poking around with the profiler and watched this app leak memory.
It takes a long time using the app, though, consistently, to see this one get really bad on the 4GB of an iPad Pro, but eventually this what caused the nightmare with the arrays I had that got everyone out of shape. I knew, at the time, that this was a systemic indicator of a much bigger bug, one that I am quite sure @hamed MUST know about, since he's surely profiled his own app and found the problem, been unable to fix it, and used a "crash on reboot" to cause a flushing of that memory to initiate for a while... before it goes nuts again.
When you have a project with a lot of big graphics, you get to see and feel this earlier and harder than others. Which is why I have noticed it more than most others, I'm using a lot of big textures.
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@Deeeds I reckon it might be a bug with this new release of HyperPad, or something with iOS 11, but I can’t say for sure, since no one else said anything about stutter yet.
The game is very simple and isn’t doing any complex stuff, it just spawns stuff every few seconds and that moves to the left until it’s off screen then destroys itself