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hyperPad

hyperPad Forum

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  3. Powers

Powers

Scheduled Pinned Locked Moved Help and Support
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  • D Deeeds

    @iTap-Development This is exactly what Apple does. UIKitDynamics is invisibly attached physics objects for all their scrolling and visual responses, and even sorting collection views and a bunch of other cool stuff.

    Little known secret: A lot of people think UIKitDynamics is based off Box2D. It's not, it's Bullet Physics without the 3rd dimension, and customised for their purposes. Or so I'm lead to believe. Similarly, SpriteKit physics is Bullet Physics with an API made to be familiar to users of Box2D.

    In SceneKit, it's back to full 3D Bullet Physics.

    iTap DevelopmentI Offline
    iTap DevelopmentI Offline
    iTap Development
    wrote on last edited by
    #14

    @Murtaza is this how UI elements(specifically scrolling) will work when you add them?
    @Deeeds I'm not saying you are wrong, it just seems weird and kinda tacky way to do it🤷‍♂️

    D 1 Reply Last reply
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    • iTap DevelopmentI iTap Development

      @Murtaza is this how UI elements(specifically scrolling) will work when you add them?
      @Deeeds I'm not saying you are wrong, it just seems weird and kinda tacky way to do it🤷‍♂️

      D Offline
      D Offline
      Deeeds
      wrote on last edited by
      #15

      @iTap-Development Me? Wrong?

      Com'on now. Who do you think you're talking with?

      Don't believe me. There's no need:

      Watch the video: https://developer.apple.com/videos/play/wwdc2015/229/

      And read for yourself:

      https://developer.apple.com/documentation/uikit/animation_and_haptics/uikit_dynamics

      iTap DevelopmentI 2 Replies Last reply
      0
      • iTap DevelopmentI iTap Development

        @Murtaza or @Hamed or anyone, What would be the best way to have a number raised to a power? Since there’s no power behavior.

        Aidan_FireA Offline
        Aidan_FireA Offline
        Aidan_Fire
        wrote on last edited by
        #16

        @iTap-Development If your power is always staying the same, just multiply the two values together, then again and again until you reach your power. But if your power is changing during the project being run, yeah you’d use a loop or something. You know what else I’d like? More options than just square root. What about cubed root etc?

        iTap DevelopmentI 1 Reply Last reply
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        • Aidan_FireA Aidan_Fire

          @iTap-Development If your power is always staying the same, just multiply the two values together, then again and again until you reach your power. But if your power is changing during the project being run, yeah you’d use a loop or something. You know what else I’d like? More options than just square root. What about cubed root etc?

          iTap DevelopmentI Offline
          iTap DevelopmentI Offline
          iTap Development
          wrote on last edited by
          #17

          @Aidan-Oxley yeah the power is changing.
          Yes! Other roots would be great!

          1 Reply Last reply
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          • D Deeeds

            @iTap-Development Me? Wrong?

            Com'on now. Who do you think you're talking with?

            Don't believe me. There's no need:

            Watch the video: https://developer.apple.com/videos/play/wwdc2015/229/

            And read for yourself:

            https://developer.apple.com/documentation/uikit/animation_and_haptics/uikit_dynamics

            iTap DevelopmentI Offline
            iTap DevelopmentI Offline
            iTap Development
            wrote on last edited by iTap Development
            #18

            @Deeeds so if I scroll through my iMessages, thats a physics object doing the animation?

            1 Reply Last reply
            0
            • D Deeeds

              @iTap-Development Me? Wrong?

              Com'on now. Who do you think you're talking with?

              Don't believe me. There's no need:

              Watch the video: https://developer.apple.com/videos/play/wwdc2015/229/

              And read for yourself:

              https://developer.apple.com/documentation/uikit/animation_and_haptics/uikit_dynamics

              iTap DevelopmentI Offline
              iTap DevelopmentI Offline
              iTap Development
              wrote on last edited by
              #19

              @Deeeds I checked out the links, pretty cool! I might make two versions of the scroll now!

              Jack de WildeJ 1 Reply Last reply
              1
              • iTap DevelopmentI iTap Development

                @Deeeds I checked out the links, pretty cool! I might make two versions of the scroll now!

                Jack de WildeJ Offline
                Jack de WildeJ Offline
                Jack de Wilde
                wrote on last edited by
                #20

                @iTap-Development (late reply) Math behaviours should be efficient enough that you can do integer powers through loops without freezing as long as you don't have them too large. It'd probably depend on what device is running, but I can calculate the 64th power of numbers through a loop in under a frame on iPad Air 2.

                iTap DevelopmentI 1 Reply Last reply
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                • Jack de WildeJ Jack de Wilde

                  @iTap-Development (late reply) Math behaviours should be efficient enough that you can do integer powers through loops without freezing as long as you don't have them too large. It'd probably depend on what device is running, but I can calculate the 64th power of numbers through a loop in under a frame on iPad Air 2.

                  iTap DevelopmentI Offline
                  iTap DevelopmentI Offline
                  iTap Development
                  wrote on last edited by
                  #21

                  @Jack8680 I have iPad Pro second gen.
                  Shouldn’t be a problem at all then. Thanks!

                  1 Reply Last reply
                  0
                  • iTap DevelopmentI Offline
                    iTap DevelopmentI Offline
                    iTap Development
                    wrote on last edited by
                    #22

                    Any suggestions for the best way to get the velocity of scrolling?

                    Aidan_FireA 1 Reply Last reply
                    0
                    • iTap DevelopmentI iTap Development

                      Any suggestions for the best way to get the velocity of scrolling?

                      Aidan_FireA Offline
                      Aidan_FireA Offline
                      Aidan_Fire
                      wrote on last edited by
                      #23

                      @iTap-Development What do you mean? You could use a Get Velocity behaviour?

                      iTap DevelopmentI 1 Reply Last reply
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                      • Aidan_FireA Aidan_Fire

                        @iTap-Development What do you mean? You could use a Get Velocity behaviour?

                        iTap DevelopmentI Offline
                        iTap DevelopmentI Offline
                        iTap Development
                        wrote on last edited by
                        #24

                        @Aidan-Oxley I don’t think get velocity will work on objects being moved by move behaviors though, right?

                        Aidan_FireA 1 Reply Last reply
                        0
                        • iTap DevelopmentI iTap Development

                          @Aidan-Oxley I don’t think get velocity will work on objects being moved by move behaviors though, right?

                          Aidan_FireA Offline
                          Aidan_FireA Offline
                          Aidan_Fire
                          wrote on last edited by Aidan_Fire
                          #25

                          @iTap-Development Oh, using Move behaviours. No it probably won’t. What you’d need to do then is divide the distance being moved by the time it’s being moved by. If your time is zero, then multiply by 60 instead of divide by time (dividing by zero is bad 😛).

                          iTap DevelopmentI 2 Replies Last reply
                          0
                          • Aidan_FireA Aidan_Fire

                            @iTap-Development Oh, using Move behaviours. No it probably won’t. What you’d need to do then is divide the distance being moved by the time it’s being moved by. If your time is zero, then multiply by 60 instead of divide by time (dividing by zero is bad 😛).

                            iTap DevelopmentI Offline
                            iTap DevelopmentI Offline
                            iTap Development
                            wrote on last edited by
                            #26

                            @Aidan-Oxley ok I’ll try that. Yeah I won’t divide by zero!

                            1 Reply Last reply
                            0
                            • Aidan_FireA Aidan_Fire

                              @iTap-Development Oh, using Move behaviours. No it probably won’t. What you’d need to do then is divide the distance being moved by the time it’s being moved by. If your time is zero, then multiply by 60 instead of divide by time (dividing by zero is bad 😛).

                              iTap DevelopmentI Offline
                              iTap DevelopmentI Offline
                              iTap Development
                              wrote on last edited by iTap Development
                              #27

                              @Aidan-Oxley is get time behavior the best way to get the time? Is it fast?

                              Aidan_FireA 1 Reply Last reply
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                              • iTap DevelopmentI iTap Development

                                @Aidan-Oxley is get time behavior the best way to get the time? Is it fast?

                                Aidan_FireA Offline
                                Aidan_FireA Offline
                                Aidan_Fire
                                wrote on last edited by Aidan_Fire
                                #28

                                @iTap-Development That’s not what I meant. I meant the time you have set in the Move behaviour (e.g move 0x and 7y over 4 seconds). The velocity for that example would be 7 ÷ 4 = 1.75m/s in y direction. You could do the same for x, and come up with an x velocity and a y velocity (depending on how your object is moving.

                                iTap DevelopmentI 1 Reply Last reply
                                1
                                • Aidan_FireA Aidan_Fire

                                  @iTap-Development That’s not what I meant. I meant the time you have set in the Move behaviour (e.g move 0x and 7y over 4 seconds). The velocity for that example would be 7 ÷ 4 = 1.75m/s in y direction. You could do the same for x, and come up with an x velocity and a y velocity (depending on how your object is moving.

                                  iTap DevelopmentI Offline
                                  iTap DevelopmentI Offline
                                  iTap Development
                                  wrote on last edited by
                                  #29

                                  @Aidan-Oxley oh I see! Thank you!

                                  1 Reply Last reply
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