Feature Request: Direction Wheel for Apply Force
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@Aidan-Oxley Yes! I was already having trouble before realising up was 0. I'm also used to 0 being right. Most of the time. I think. Or something like that.
So how do you calculate in this space?
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@Hamed Itβs fine, itβs still possible to do everything, just needs some more maths. How come you chose clockwise as positive though? To work completely with physics formulas, I have to reverse the direction and then add or subtract by 90Β° (I keep forgetting exactly how I do this, but I have done it).
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@Deeeds You can get it to work by having 90 - object angle. Everything will work fine even though the numbers you get might look completely wrong. Getting the angle values to actually look right as text isnβt that easy.
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@Aidan-Oxley Sorry, talk to me like I don't know what you're talking about.
Step through the process, please. I really don't know what you mean.
Where do I do the 90 reduction?
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@Deeeds Add a Get Rotation behaviour and select your object. Add a Subtract Values behaviour, in the top part put in 90 and in the bottom part put in the output of Get Rotation. Now you can use this result instead of object rotation with the other formulas I said earlier to get an angled force π
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@Aidan-Oxley Cheers. I'll try. Math. My eyes glaze over and my hand reaches for a shot of whiskey every.single.time
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@Deeeds MAAAAATHS!!! ππππ π€ͺ
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@Aidan-Oxley ππ€£π€£
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@Aidan-Oxley What is diagonal force?
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@Aidan-Oxley I put in what I'd call the "desired parallel force" since it's the amount along any one axis that I like... and that worked. Which is 10, in my case.
Does this mean that if you want something to move at 45 degrees at the same rate you'd like at one of the parallels, that you do this:
X travel desired force: x=10, y=0
Y travel desired force: x=0, y=10And therefore diagonal is x=10, y=10 ?
I'd have thought it would be:
x=5, y=5
And that this would be called the diagonal force of x, and the diagonal force of y...
Oh wait. I think I figured it out.
Diagonal force is the combined force of X and Y to get the desired result???
Right?
I have no idea.
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@Aidan-Oxley @Hamed
THANK YOU BOTH!!
This is now working. I have objects I can rotate and they apply force correctly.
Feature request still stands! It would be awesome if this guff could be abstracted away to where it belongs, in the dustbin with the casio calculator watches of the 1980's.