Known Issues & Limitations of hyperPad
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This is great. Thanks
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Backing up projects is broken
Consider this a current and active warning if this is still here...
I've been working for a few months on a couple projects in hyperPad, with the top tier subscription, and using less than 20% of the provided 10GB online storage. During the past couple of months, hyperPad has changed their servers and systems.
Backups are not possible with new or existing projects.
--For me and at least three other people actively using hyperPad.
This has remained unaddressed for a month.
This is a workaround:
Export your hyperPad project to your iOS 11 Files app, set this to be stored in iCloud and hope they can be reimported if your working project becomes corrupted or you lose, sell, break, reset or upgrade your iPad.
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Deleted Objects are NOT Deleted
But none of them can be restored, either.
This includes object behaviours. So as you build and explore the iterations required to make a game, and as you branch your project and delete old scenes, objects and behaviours, your project grows, constantly.
Nothing deleted is actually deleted, nor is it ever restorable. The worst of both worlds. Projects always get larger and slower to build, regardless of the housekeeping you do.
Nothing from one project can be copied and pasted (or otherwise transported to a new/different project) so your branched project will forever grow.
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NO Image Masking
There are no workarounds, nor are there any types of masking available for, of or by any sort of bitmaps, objects or geometry.
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@deeeds Most of the issues you post have fairly simple workarounds, but the 2 issues above this post don’t, and would be awesome if they are addressed.
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@aidan-oxley
Most of the issues you post have fairly simple workarounds
LINKS?
First 25 items in above lists have no workarounds.
That I know of. When this pertains to things like bitmap fonts and sprite animations, it's a show stopping problem for many 2D game design creativity, capacity and performance considerations. And, quite frankly, unbelievable that all of these have gone completely unaddressed for so long. These are huge bugs in foundational functionality of a 2D game engine.
But they're not the only huge problems.
All of the "odd ones out" have no workarounds, and are a blend of bugs and incomplete execution... and lead to (or stem from) the uncorrected problems in the performance category below it, which can't be worked around, either.
So I dare say your claim that "most" of these have "fairly simple workarounds" is false, untrue or just plain wrong.
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@deeeds Maybe it’s because you post such an insane amount of feature requests/bug reports (you do post A LOT, you’ve posted more than any of us multi year hyperPad users in a few months) that are of fairly low priority (since they have easy workarounds) that you’re getting ignored a bit now? Lol to prove my claim that “most” of your posts have simple workarounds, I’d have to spend a day going through all your bug report posts. I said most though, not all.
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@aidan-oxley Just focus on the above list... most being more than half of THIS list... just so you don't have to go running around... and because we are in this thread, and this a general source of information that's never been countered, about negatives of this engine.
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@deeeds I wasn’t mentioning the issues in this thread, I was mentioning all your threads.
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@aidan-oxley On the matter of bug reports and missing features, feature requests and all other "complaints" I post.
For the umpteenth time... I DO NOT PRIORITISE THEM!!!
I find them, if I can be bothered, I post them. It's not my job to sort or order them, prioritise or otherwise consider their difficulty of implementation. As a service to the makers of the engine, I do spend some time reporting on what I find to be broken, missing or otherwise inconvenient and possible to be improved. Then I leave it up to the makers of the engine to sort when and where, how and what.
If others aren't providing the same considerations of the makers, and therefore I'm posting more than others about problems and broken bits, I see that as a disservice to the makers of the engine, its current users and future potential as an engine.
Not sure how you see otherwise.