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hyperPad

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  3. HOW TO: Weld a tag group's members to a hub in gravity?

HOW TO: Weld a tag group's members to a hub in gravity?

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  • D Deeeds

    @Aidan-Oxley Thank you!!!

    A forthright negative is very helpful!!!

    Aidan_FireA Offline
    Aidan_FireA Offline
    Aidan_Fire
    wrote on last edited by
    #14

    @Deeeds You can half do it. The outside object would have to select one definite object that does not change, and the other being a tag. But I’m pretty sure this isn’t what you want.

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    • Aidan_FireA Aidan_Fire

      @Deeeds You can half do it. The outside object would have to select one definite object that does not change, and the other being a tag. But I’m pretty sure this isn’t what you want.

      D Offline
      D Offline
      Deeeds
      wrote on last edited by
      #15

      @Aidan-Oxley This has a bug.

      The resultant connection (when using Weld) is very weak, like a spring. So much so that it's very similar to how a soft body rig might be setup. Not in a good way.

      Aidan_FireA 1 Reply Last reply
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      • D Deeeds

        @Aidan-Oxley This has a bug.

        The resultant connection (when using Weld) is very weak, like a spring. So much so that it's very similar to how a soft body rig might be setup. Not in a good way.

        Aidan_FireA Offline
        Aidan_FireA Offline
        Aidan_Fire
        wrote on last edited by Aidan_Fire
        #16

        @Deeeds Yep. I want a solid physics attach too, one that doesn’t allow for any springyness at all. Like gluing and nailing two objects together. Make sure your two objects being welded have similar masses, it helps a bit. And high physics refresh rate etc.

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        • Aidan_FireA Aidan_Fire

          @Deeeds Yep. I want a solid physics attach too, one that doesn’t allow for any springyness at all. Like gluing and nailing two objects together. Make sure your two objects being welded have similar masses, it helps a bit. And high physics refresh rate etc.

          D Offline
          D Offline
          Deeeds
          wrote on last edited by
          #17

          @Aidan-Oxley The best way to get solid welds, I've found, is all that you're saying, but for a couple of things:

          1. use zero mass in the slave/child objects

          2. Connect from slave/child to the parent. Not the other way around.

          In other words, the inverse of what you've done in your example files.

          Where you have connected from the parent to the children, and used massive mass in the "blades".

          Aidan_FireA 1 Reply Last reply
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          • D Deeeds

            @Aidan-Oxley The best way to get solid welds, I've found, is all that you're saying, but for a couple of things:

            1. use zero mass in the slave/child objects

            2. Connect from slave/child to the parent. Not the other way around.

            In other words, the inverse of what you've done in your example files.

            Where you have connected from the parent to the children, and used massive mass in the "blades".

            Aidan_FireA Offline
            Aidan_FireA Offline
            Aidan_Fire
            wrote on last edited by
            #18

            @Deeeds All of the propeller has massive mass, all of them having the same mass. When any of them are set to zero, it all goes mushy.

            D 2 Replies Last reply
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            • Aidan_FireA Aidan_Fire

              @Deeeds All of the propeller has massive mass, all of them having the same mass. When any of them are set to zero, it all goes mushy.

              D Offline
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              Deeeds
              wrote on last edited by
              #19

              @Aidan-Oxley Give the blades zero mass. They don't need any mass. They inherit sufficient mass from the hub.

              Then connect the other way around, from blades to hub. It will be tighter/stronger welds. Still not perfect, but better.

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              • Aidan_FireA Aidan_Fire

                @Deeeds All of the propeller has massive mass, all of them having the same mass. When any of them are set to zero, it all goes mushy.

                D Offline
                D Offline
                Deeeds
                wrote on last edited by
                #20

                @Aidan-Oxley

                I had an idea to rotate all members of a tag, around a manually created anchor point. But came across a strange bug.

                in the green object, try selecting the isolated rotate by1 behaviour

                It crashes, for me... every single time I select this behaviour...

                http://bit.ly/2ljeJHF

                Aidan_FireA 1 Reply Last reply
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                • D Deeeds

                  @Aidan-Oxley

                  I had an idea to rotate all members of a tag, around a manually created anchor point. But came across a strange bug.

                  in the green object, try selecting the isolated rotate by1 behaviour

                  It crashes, for me... every single time I select this behaviour...

                  http://bit.ly/2ljeJHF

                  Aidan_FireA Offline
                  Aidan_FireA Offline
                  Aidan_Fire
                  wrote on last edited by
                  #21

                  @Deeeds Wow, never had that before. What did you do to that behaviour??

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                  • Aidan_FireA Aidan_Fire

                    @Deeeds Wow, never had that before. What did you do to that behaviour??

                    D Offline
                    D Offline
                    Deeeds
                    wrote on last edited by
                    #22

                    @Aidan-Oxley I'm pretty sure it's the sequence of setting the loop and the combination of that particular ease curve. It doesn't happen for linear or other ease types. Only that one.

                    I duplicated the rotate, and then reversed the direction, then chained them, then tested it... it worked, but I wanted to change something, and that's when I selected it and found the bug.

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                    • Aidan_FireA Aidan_Fire

                      @Deeeds Wow, never had that before. What did you do to that behaviour??

                      D Offline
                      D Offline
                      Deeeds
                      wrote on last edited by
                      #23

                      @Aidan-Oxley btw, this is kind of normal for my experiences with hyperPad. I try something, and find something buggy, and then do a couple of restarts, and then move around it.

                      Today's biggest accomplishment is that I figured out I can do this kind of rotation of a tag, so long as I don't do loops with Ease Out Exponential set as the curve type.

                      1 Reply Last reply
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