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    [Latest][CRASH] Collided crash.

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    • T
      Thecheater887
      last edited by

      I’m not entirely certain why this game is cashing.

      http://bit.ly/2J0FQBJ

      It crashes when the object ‘Render’ collides with object of type (named) FloorDynamic.

      This project has 5 objects with roughly 20 different sequences of behaviors. All objects with prefix ‘Floor’ are duplicated, unmodified.

      iOS and App running latest available versions.

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      • Jack8680J
        Jack8680
        last edited by

        @thecheater887 weird, it's caused by the collided and stopped colliding behaviours with the scale behaviours in them.

        The scale behaviour causes the object to have no collisions while it's running, so I guess it has to do with that; the collision causes it to scale, which causes it to stop colliding and scale back in the same tick.

        These are the behaviours that cause the crash (on collision):
        0_1522284076620_IMG_1386.PNG
        The scale behaviours have a non-zero duration. The crash still occurs even when the scale behaviours are set to the current scale.

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        • T
          Thecheater887
          last edited by

          Collided doesn’t trigger when an object collision is spawned on top of the collided check, so I don’t understand why something so simple dashboards.

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