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    Sound with pitch greater 100 cannot be made loopable

    Scheduled Pinned Locked Moved Fixed
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    • LupoL Offline
      Lupo
      last edited by

      When playing a loobable sound with pitch greater than 100 then it cannot be properly looped. At the earlier end of the sound it waits until the real length of the sound and only by then triggers the next behaviour. A loopable sound is not possible with this unexpected behaviour.

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