Breaking hyperPad



  • Post in here if you (or hyperPad) has done something completely stupid and you got a screenshot of it.



  • Have you ever wondered what would happen if you took a big 3+ year old project with over 4000 behaviours stored in it, and put ALL of those behaviours into one object? Oh, you haven't? Well neither have I, but I did it anyway. After waiting a minute for it to load, I managed to open the object I moved the behaviours into, and at less than 1FPS I panned around and took some screenshots. Enjoy 🀣:

    0_1530538107458_656A7A63-68D2-4308-9E7F-E50652BBC129.png
    Tried to get all of them here, there are probably more off in the distance.

    0_1530538143835_3D49FA41-E1BD-4BD9-A0E7-870685CB6E97.png

    0_1530538166540_FCD0FD30-A395-4DC8-A8E0-52A66FEA1F90.png
    I'm gonna make this one my wallpaper!

    If you want to open this project, here's the link: http://bit.ly/2KyZUPc the very special object is in the GameRemake scene, on the Scene UI layer, big fat empty object covering the screen.





  • @aidan-oxley wait... how do you move behaviors to another project? I don’t remember that being a thing.



  • @itap-development It's not a thing, I did it by editing the files that made up the project πŸ˜‚



  • @aidan-oxley oh ok lol πŸ˜‚



  • @itap-development

    it should be a thing. DragSelect, Copy... Paste.

    Plus Functions

    Plus References

    Plus Undo

    Getting off beaten horse.

    Hopping onto flogged dog.


Log in to reply
 

Looks like your connection to hyperPad Forum was lost, please wait while we try to reconnect.