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    Ignore time scale option

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    • Aidan_FireA
      Aidan_Fire @Jack8680
      last edited by

      @jack8680 tested it, timer 0s gets frozen.

      1 Reply Last reply Reply Quote 0
      • Jack8680J
        Jack8680 @Jack8680
        last edited by

        Yeah, I meant simple solution for hyperPad devs would be to change the behaviour of timer(0s) to ignore time scale.

        1 Reply Last reply Reply Quote 0
        • iTap DevelopmentI
          iTap Development
          last edited by

          Why not set the timer based on the time scale you are going to do before you actually start the time scale? Timers can have an output in the input field, right?

          Aidan_FireA 1 Reply Last reply Reply Quote 0
          • Aidan_FireA
            Aidan_Fire @iTap Development
            last edited by

            @itap-development If time scale is set to zero, it's completely frozen, it's impossible to make anything with a duration run.

            iTap DevelopmentI 1 Reply Last reply Reply Quote 0
            • iTap DevelopmentI
              iTap Development @Aidan_Fire
              last edited by

              @aidan-oxley oh I didn’t realize it was 0. Why would you set it to 0???

              D Aidan_FireA 2 Replies Last reply Reply Quote 1
              • D
                Deeeds @iTap Development
                last edited by Deeeds

                @itap-development Ignoring the reasons why to set it at 0, this is a generally useful ability.

                Timers should have two possible modes of operation:

                • Game World Time (indexed to the rate of the game)

                • Mach Time (absolute time, regardless of Game World Time Scaling/Changes/Rates)

                Here's the most famous usage of this differentiation:

                iTap DevelopmentI 1 Reply Last reply Reply Quote 0
                • iTap DevelopmentI
                  iTap Development @Deeeds
                  last edited by iTap Development

                  @deeeds So, ignoring the only question I asked, tell me something that’s fairly obvious considering this thread. LOL

                  T D 2 Replies Last reply Reply Quote 0
                  • Aidan_FireA
                    Aidan_Fire @iTap Development
                    last edited by

                    @itap-development In my game, I wanted to trigger time to freeze, then have a bit of a delay before it started again.

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                    • T
                      Thecheater887 @iTap Development
                      last edited by

                      @itap-development I do believe he was making an attempt to explain why things are the way they are.

                      1 Reply Last reply Reply Quote 0
                      • D
                        Deeeds @iTap Development
                        last edited by

                        @itap-development If it's fairly obvious, why does hyperPad only have one? If things that are fairly obvious to you are fairly obvious, how did you miss the second sentence of the OP: "Say you want time to freeze for 10 seconds for some reason."?

                        iTap DevelopmentI 1 Reply Last reply Reply Quote 0
                        • iTap DevelopmentI
                          iTap Development @Deeeds
                          last edited by

                          @deeeds what about it did I miss?

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