Thank you so much for taking the time. Removing the specific shoot works as a good workaround.
Best posts made by leewsimpson
Latest posts made by leewsimpson
Bullet collision stops working
Does anyone feel like helping me debug an issue? Silly tower defence game, and I’m still trying to figure this program out!
Starts off Ok, and the worms detect the bullets. After a while - they stop responding to the shot event.
Feature request number one for me is some sort of logger - so you can put log commands in and see some sort of debug output.
RE: Play particle effect while touching the screen
@murtaza Thank-you, I found it - not that intuitive :)
While this works, it does not stop the particles, it just removes the effect. So any particles currently on the screen just instantly disappear.
RE: Turn towards, but while touching the screen
Hey, thanks so much for taking the time to respond. Yes - I have tried that, however while the screen is touched the object does not move- until I lift my finger off.
I move an object to where the user is touching, and then rotate the player to that object. Is there an order of events, or blocking thats going on?
Turn towards, but while touching the screen
I can get turn towards to work on a tap, but I want it work on a hold.
IE: the user taps and holds a point on the screen and I want an object to rotate towards it over say 1 second. Nothing happens until I stop touching and then it starts moving. Moving over 0 seconds is ok, just not what I want.
I have tried to do some crazy logic on move say 5 degrees left or right with a bunch of logic but quickly became unmanageable as the math to work out the logic is complicated.