@Aidan-Oxley I did it when it first happened but nothing changed and now when I say this I went back to it and it somehow was fixed. Maybe it was because I restarted my iPad and not hyperPad. Lol thanks anyway.
@Deeeds to convert to a positive you could multiply the number by itself and then square root it, or for slightly better performance, multiply by -1 if its less than 0 and use a set input field. You should be able to still use the original value after.
@iTap-Development Cheers for this, too!
Hugely helpful tip. I'm flogging the physics engine, so any/all extra CPU saved is freedom to do more stuff, add more particles, use more graphics, make more sounds, etc.
You could send a screenshot of your behaviours or create a download link to your project (by using the Email Download Link option on your project then copying the link it ends up making, paste into forum).
Are you using a joystick for it to shoot?
Are you using the character to shoot?
For the joystick, you just do the angle of the bullet as an output angle of joystick analog.
Check out these help docs in our manual. They cover tags, and how to use them in a few ways.
https://hyperpad.zendesk.com/hc/en-us/articles/202466275-Object-Tags
https://hyperpad.zendesk.com/hc/en-us/articles/202467545-Applying-Behaviors-to-Tagged-Objects
https://hyperpad.zendesk.com/hc/en-us/articles/115001430843-Collided
https://hyperpad.zendesk.com/hc/en-us/articles/205763199-Part-6-Adding-enemies
@GameCRAZY That is fine, I am making a breakout game (for fun) and your suggestion made me think to have certain bricks in the game that adjust the balls speed when broken. So far I have made regenerating bricks and ball/paddle power-ups. I'm thinking next will be a paddle health bar. =]
There is a bug in the version of Dorpbox hyperPad uses, so Dropbox has disabled this version causing any apps using it to stop working. We've fixed this issue for the next update due in a the next week or two.
As a work around you can use the dropbox app to import to your camera roll, then import into hyperPad from there.