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    • KamdroidK

      A standardised default scrolling system (not UI object)

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      MurtazaM
      @jack8680 said in A standardised default scrolling system (not UI object): @murtaza do you think importing and exporting behaviours as json be considered "code" by Apple? I have no idea how strict they are with that but there are apps that let you run python and stuff like that. Edit: https://itunes.apple.com/au/app/python-programming-compiler/id1335895307?mt=8 I still want a run code behaviour 😛 Apple is very inconsistent with their rules. Often times if the reviewer likes you, they let things pass. They have loosened some things up a little when it comes to this kind of stuff, but still extremely strict. I'd love an execute code behaviour, but I doubt that apple would ever let us have that. Thats why we had to move it outside the app with exported projects and broadcast message behaviours. (broadcast message can execute objective C or swift in xcode) Where apple gets very strict is when it comes to sharing.
    • EpicCakeGameMakerE

      Untitled Cereal Platformer

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      EpicCakeGameMakerE
      New trailer: And new enemies: [image: be27f61a-7c3c-49ec-974c-d7414394716e.png]
    • SplitMindGamingS

      Imports wrong order of animation files

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      SplitMindGamingS
      I just figured it out. Thanks @Hamed lifesaver. Literally saved me hours of coding.
    • SplitMindGamingS

      I think theres a bug with this

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      SplitMindGamingS
      @Hamed i see makes sense. What i did before you answered this was actually tied my animations with if statements. If flying play flying, if falling play falling, if powerup is enabled play powerup. This seems to work also.
    • DNote242D

      Quick Feedback and suggestion.

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      Aidan_FireA
      @Aidan_Fire @DNote242 sent from browser rather than in app [image: 3db5d1e2-9feb-4323-84ed-dbd2a8db0484.png] I hope this makes sense and helps. Set Input Field by the way comes from when I tap on the small icon next to the text box in the Box Container behaviour (called Maximum Speed in the screenshot). Obviously this isn’t everything here, this just shows you the kind of logic you could use and the behaviours needed.
    • bosswaveB

      Set and return absolute position of music tracks

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      RobinsonXR
      @MyVibes If you're using hyperPad viewer, you won't be able to create projects. You only have the ability to play projects.
    • KyrondevK

      I want the editor to be free so I can make games for free

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      dumbTacticsD
      @RobinsonX got it. thanks!
    • SplitMindGamingS

      Cant Open Xcode Project

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      SplitMindGamingS
      @Hamed not sure if this has something to do with it not building or finding the gameanalytics. But some of these frameworks on the hyperpad file is in red indicating it cant find the path or its missing? [image: 1671035870310-bb5bf6ea-b68c-49b3-a713-e4c0a37ceaae.jpeg]
    • KrystalYeeK

      About hyperPad Game Behaviours

      Watching Ignoring Scheduled Pinned Locked Moved General Discussion game ideas advice beginner tips animation sprite
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      KrystalYeeK
      Collision One of the most important mechanics in any game is collision—when two objects in your game world interact with each other. In hyperPad, you can set up collision behaviors to detect when your character hits an obstacle, enemy, or collectible. From there, you can trigger actions like losing health, collecting points, or changing scenes. For beginners, collision detection is a must-learn concept. hyperPad makes it easy with drag-and-drop behaviors, helping you create interactive and engaging gameplay without any coding required.
    • D

      Newby question about hide/show graphic

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      GameCRAZYG
      @donni_didit :)
    • M

      Tutorial: how to map a 2-dimensional grid structure/matrix to a 1-dimensional array and back again

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      GameCRAZYG
      @TutorialDoctor But you would also have to make sure no pieces can defend and no pieces can take the attacking piece for checkmates...
    • DGames135D

      Particle Tornado

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      GameCRAZYG
      @Jack8680 That is great!
    • D

      Where does a Loop exit when done?

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      MurtazaM
      As jack says it will trigger the next child of the parent behaviour. This is by design, since it's how every other behaviour works. They trigger in order of left to right.
    • Ultra RobotU

      Death Animation Help

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      Ultra RobotU
      @SIRD4SH Thanks a bunch! That's actually really helpful! XD
    • D

      JSON vs Behaviour Array "types"

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      D
      @Jack8680 I've just tested this, and it doesn't behave the way I'd expect. Array Type = Value Selected myArray (named LapTimes) Modification is Append Value to Append is a laptime Do this, and there is never anything added to the array, despite everything else working correctly. I would expect this adds a value to the array, and extends the length of the array in doing so. Array Type is one that stores values, I've picked the right one, I've chosen to modify it by appending a value and selected a valid value Now, here's the weird part... what does work as I'd expect the above to work is this: Array Type = Behaviour Selected myLapTimes Array Modification is Append Value Value is a lap time Why? WTF? Am I completely misunderstanding what an array of type Values is? Am I misunderstanding what "type" means in this context? EDIT: And what exactly is array of type JSON? Why is this responding like a normal array of values if it's of type JSON?