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@Hamed after objects are spawned, will the project run just as fast as if they weren't spawned?
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Well, if you have a lot of objects that still takes processing power. The problem before was that the spawned objects were basically being hidden rather than being removed.
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@Hamed ok, but will there be any performance difference if you use spawned objects instead of objects added to the editor?
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There shouldn't be. But you may notice a slight hiccup if you're spawning a few objects or an object with a shoot behaviour all at once.
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@Hamed ok thanks!