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hyperPad

hyperPad Forum

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  4. Lag over time

Lag over time

Scheduled Pinned Locked Moved Fixed
25 Posts 7 Posters 9.5k Views 3 Watching
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  • HamedH Hamed

    When you switch scenes it does the cleanup process properly. It maybe because your spawned objects have a lot of timers or complicated logic

    iTap DevelopmentI Offline
    iTap DevelopmentI Offline
    iTap Development
    wrote on last edited by
    #21

    @Hamed after objects are spawned, will the project run just as fast as if they weren't spawned?

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    • HamedH Offline
      HamedH Offline
      Hamed
      Admin
      wrote on last edited by
      #22

      Well, if you have a lot of objects that still takes processing power. The problem before was that the spawned objects were basically being hidden rather than being removed.

      iTap DevelopmentI 1 Reply Last reply
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      • HamedH Hamed

        Well, if you have a lot of objects that still takes processing power. The problem before was that the spawned objects were basically being hidden rather than being removed.

        iTap DevelopmentI Offline
        iTap DevelopmentI Offline
        iTap Development
        wrote on last edited by
        #23

        @Hamed ok, but will there be any performance difference if you use spawned objects instead of objects added to the editor?

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        • HamedH Offline
          HamedH Offline
          Hamed
          Admin
          wrote on last edited by
          #24

          There shouldn't be. But you may notice a slight hiccup if you're spawning a few objects or an object with a shoot behaviour all at once.

          iTap DevelopmentI 1 Reply Last reply
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          • HamedH Hamed

            There shouldn't be. But you may notice a slight hiccup if you're spawning a few objects or an object with a shoot behaviour all at once.

            iTap DevelopmentI Offline
            iTap DevelopmentI Offline
            iTap Development
            wrote on last edited by
            #25

            @Hamed ok thanks!

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