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hyperPad

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  3. Sounds: Panning, what values do what?

Sounds: Panning, what values do what?

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  • MurtazaM Murtaza

    Here's a secret... We're actually switching the audio engine :).
    We're working on swapping to this engine for audio: http://audiokit.io/

    We're going to start by swapping over existing functionality, then overtime add the other cool features that audiokit enables.

    D Offline
    D Offline
    Deeeds
    wrote on last edited by
    #21

    @Murtaza Have you tested it? I vaguely remember seeing rumours concerned about its performance when contrasted with others.

    MurtazaM 1 Reply Last reply
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    • D Deeeds

      @Murtaza Have you tested it? I vaguely remember seeing rumours concerned about its performance when contrasted with others.

      MurtazaM Offline
      MurtazaM Offline
      Murtaza
      Admin
      wrote on last edited by
      #22

      @Deeeds
      We've done some early tests and it was fine. Since in our case we're not really using it at the scale of other game engine it was performing fine.

      Additionally, since we're starting with limited functionality (just replacing existing audio in hyperPad) we're using the "simple" stuff the audio engine provides. They've also been advancing quite a bit over the past year.

      D iTap DevelopmentI 2 Replies Last reply
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      • MurtazaM Murtaza

        @Deeeds
        We've done some early tests and it was fine. Since in our case we're not really using it at the scale of other game engine it was performing fine.

        Additionally, since we're starting with limited functionality (just replacing existing audio in hyperPad) we're using the "simple" stuff the audio engine provides. They've also been advancing quite a bit over the past year.

        D Offline
        D Offline
        Deeeds
        wrote on last edited by
        #23

        @Murtaza I just checked, it's a queuing issue and decompression issue for compressed files I'd read about (mp3 etc) so perhaps add a feature that decompresses user files that are compressed and I think it's otherwise good.

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        • MurtazaM Murtaza

          @Deeeds
          We've done some early tests and it was fine. Since in our case we're not really using it at the scale of other game engine it was performing fine.

          Additionally, since we're starting with limited functionality (just replacing existing audio in hyperPad) we're using the "simple" stuff the audio engine provides. They've also been advancing quite a bit over the past year.

          iTap DevelopmentI Offline
          iTap DevelopmentI Offline
          iTap Development
          wrote on last edited by
          #24

          @Murtaza I think a really cool feature would be to be able to creat and export an audio file to send or save on iPad. So basically being able to make an app like garage band.
          And even export images from a drawing app.

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          • HamedH Offline
            HamedH Offline
            Hamed
            Admin
            wrote on last edited by
            #25

            @iTap-Development Even cooler would be using hyperPad as an audio mixer and funneling it into garageband in real time :wink:

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