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    • BenstarB
      Benstar
      last edited by

      Hi there!
      I have not used HyperPad in a while now. I came back to it though, because I had an idea for a game. When I tried to use a custom font it said I needed to Purchase developer ?-?. Was this feature removed from indie users? Also, were there any other removed features?
      Thanks, Benztar

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      • MurtazaM
        Murtaza Admin
        last edited by

        Importing a custom font has always been a Developer (formerly pro) feature.

        However, you are able to access the hundreds of built in iOS fonts.
        Go to import, then select system font. Hope this helps.

        BenstarB 1 Reply Last reply Reply Quote 0
        • BenstarB
          Benstar @Murtaza
          last edited by Benstar

          @Murtaza That's funny. I used to be able to open .ttf files in HyperPad and then use them.... I made a font that I was going to use :cold_sweat:

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          • BenstarB
            Benstar
            last edited by

            I found a way around it. I installed the font onto my system through an app, and then it let me load it on. But when I removed the font from my system, it went away :cry:

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            • HamedH
              Hamed Admin
              last edited by

              @Benstar keep in mind if you do that, other people may not have that font installed on their system. So if you share your project to the hub or export your project to the app store, the label will not show up correctly.

              iTap DevelopmentI 1 Reply Last reply Reply Quote 0
              • iTap DevelopmentI
                iTap Development @Hamed
                last edited by

                @Hamed is it safe to use the system fonts, or can those not be on someone's device?

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                • MurtazaM
                  Murtaza Admin
                  last edited by

                  The system fonts are part of the OS. I don't think you can remove them with out jail breaking. So you should be able to use them worry free.

                  iTap DevelopmentI 1 Reply Last reply Reply Quote 0
                  • iTap DevelopmentI
                    iTap Development @Murtaza
                    last edited by

                    @Murtaza ok great!

                    1 Reply Last reply Reply Quote 0
                    • BenstarB
                      Benstar
                      last edited by

                      My idea was to add in the description of the app a link to the font which installs through a Mobile Config and can easily be removed from device management.

                      Aidan_FireA 1 Reply Last reply Reply Quote 0
                      • Aidan_FireA
                        Aidan_Fire @Benstar
                        last edited by

                        @Benstar If you're ever gonna submit a game to the App Store you will need to upgrade to developer account anyway, when this happens you can add your custom font. While it's on the hub you could just use a basic font, or depending on what the text is for you could just make it an image of the text rather than actual text.

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