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  3. Skew individual object points?

Skew individual object points?

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  • Stuart_McKayS Offline
    Stuart_McKayS Offline
    Stuart_McKay
    wrote on last edited by
    #1

    Hello,

    I’m new to HP and have been reading through the helps pages.

    I wanted to check and see if it was possible to taper an object. For example I have an object with a loaded sprite. Is it possible to scale individual points to give the appearance of perspective?

    Thanks again.

    Stuart

    Aidan_FireA 1 Reply Last reply
    1
    • Stuart_McKayS Stuart_McKay

      Hello,

      I’m new to HP and have been reading through the helps pages.

      I wanted to check and see if it was possible to taper an object. For example I have an object with a loaded sprite. Is it possible to scale individual points to give the appearance of perspective?

      Thanks again.

      Stuart

      Aidan_FireA Offline
      Aidan_FireA Offline
      Aidan_Fire
      wrote on last edited by Aidan_Fire
      #2

      @Stuart_McKay If I understand what you’re after, then no not yet in the way you want it. I do think it is possible by using a combination of the current Skew behaviour we have and other transform behaviours, but it would be a bit complex and would probably need 2 objects making the one graphic.

      If the image with the perspective effect that you’re after never changes and always is in the exact same perspective, then your best option is to make the image look like that in the first place. But I suppose you wouldn’t be asking this if that’s the case.

      Stuart_McKayS 1 Reply Last reply
      0
      • Aidan_FireA Aidan_Fire

        @Stuart_McKay If I understand what you’re after, then no not yet in the way you want it. I do think it is possible by using a combination of the current Skew behaviour we have and other transform behaviours, but it would be a bit complex and would probably need 2 objects making the one graphic.

        If the image with the perspective effect that you’re after never changes and always is in the exact same perspective, then your best option is to make the image look like that in the first place. But I suppose you wouldn’t be asking this if that’s the case.

        Stuart_McKayS Offline
        Stuart_McKayS Offline
        Stuart_McKay
        wrote on last edited by
        #3

        @Aidan_Fire thank you. I thought this may be the case. I think I can get away with adjusting the sprite before bringing it in.

        This would have been a neat little thing to use to give the impression of depth if you could dynamically change the values depending on screen position. Maybe one for the future.

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