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    Behaviour request: Change Colision

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    • DGames135D
      DGames135
      last edited by

      I think a behaviour that changes the colision would be really useful when trying to make a character crawl to fit small spaces

      1 Reply Last reply Reply Quote 2
      • Aidan_FireA
        Aidan_Fire
        last edited by

        Yes this would be good, say you change your player to a different graphic because you got some power up, if you want collisions to match the new player graphic it has to be a separate object.

        DGames135D 1 Reply Last reply Reply Quote 0
        • DGames135D
          DGames135 @Aidan_Fire
          last edited by

          @Aidan-Oxley like in a mario game where u get a mushroom and get twice as big

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          • DGames135D
            DGames135
            last edited by

            Does anyone know how I could do that?

            Jack8680J 1 Reply Last reply Reply Quote 0
            • Jack8680J
              Jack8680 @DGames135
              last edited by

              @DGames135 this would be good. For now, you can use a squished graphic for big mario, then change graphic and scale at the same time so it looks normal, but the collisions wouldn't be able to perfectly match the graphic. You could also use multiple objects.

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              • SIRD4SHS
                SIRD4SH
                last edited by

                I would just make a copy of your character and disable it, then enable it and trade out the characters while disabling the old one and moving it off screen.

                Jack8680J 1 Reply Last reply Reply Quote 0
                • Jack8680J
                  Jack8680 @SIRD4SH
                  last edited by

                  @SIRD4SH yeah, that's what I meant with multiple objects.

                  SIRD4SHS 1 Reply Last reply Reply Quote 0
                  • SIRD4SHS
                    SIRD4SH @Jack8680
                    last edited by

                    @Jack8680 lol my bad

                    Jack8680J 1 Reply Last reply Reply Quote 0
                    • Jack8680J
                      Jack8680 @SIRD4SH
                      last edited by

                      @SIRD4SH that's fine, you explained it better and in more detail.

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