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  3. Behaviour request: Change Colision

Behaviour request: Change Colision

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  • DGames135D Offline
    DGames135D Offline
    DGames135
    wrote on last edited by
    #1

    I think a behaviour that changes the colision would be really useful when trying to make a character crawl to fit small spaces

    1 Reply Last reply
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    • Aidan_FireA Offline
      Aidan_FireA Offline
      Aidan_Fire
      wrote on last edited by
      #2

      Yes this would be good, say you change your player to a different graphic because you got some power up, if you want collisions to match the new player graphic it has to be a separate object.

      DGames135D 1 Reply Last reply
      0
      • Aidan_FireA Aidan_Fire

        Yes this would be good, say you change your player to a different graphic because you got some power up, if you want collisions to match the new player graphic it has to be a separate object.

        DGames135D Offline
        DGames135D Offline
        DGames135
        wrote on last edited by
        #3

        @Aidan-Oxley like in a mario game where u get a mushroom and get twice as big

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        • DGames135D Offline
          DGames135D Offline
          DGames135
          wrote on last edited by
          #4

          Does anyone know how I could do that?

          Jack de WildeJ 1 Reply Last reply
          0
          • DGames135D DGames135

            Does anyone know how I could do that?

            Jack de WildeJ Offline
            Jack de WildeJ Offline
            Jack de Wilde
            wrote on last edited by
            #5

            @DGames135 this would be good. For now, you can use a squished graphic for big mario, then change graphic and scale at the same time so it looks normal, but the collisions wouldn't be able to perfectly match the graphic. You could also use multiple objects.

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            • SIRD4SHS Offline
              SIRD4SHS Offline
              SIRD4SH
              wrote on last edited by
              #6

              I would just make a copy of your character and disable it, then enable it and trade out the characters while disabling the old one and moving it off screen.

              Jack de WildeJ 1 Reply Last reply
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              • SIRD4SHS SIRD4SH

                I would just make a copy of your character and disable it, then enable it and trade out the characters while disabling the old one and moving it off screen.

                Jack de WildeJ Offline
                Jack de WildeJ Offline
                Jack de Wilde
                wrote on last edited by
                #7

                @SIRD4SH yeah, that's what I meant with multiple objects.

                SIRD4SHS 1 Reply Last reply
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                • Jack de WildeJ Jack de Wilde

                  @SIRD4SH yeah, that's what I meant with multiple objects.

                  SIRD4SHS Offline
                  SIRD4SHS Offline
                  SIRD4SH
                  wrote on last edited by
                  #8

                  @Jack8680 lol my bad

                  Jack de WildeJ 1 Reply Last reply
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                  • SIRD4SHS SIRD4SH

                    @Jack8680 lol my bad

                    Jack de WildeJ Offline
                    Jack de WildeJ Offline
                    Jack de Wilde
                    wrote on last edited by
                    #9

                    @SIRD4SH that's fine, you explained it better and in more detail.

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