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    2025 DevLogs

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    • KrystalYeeK
      KrystalYee Admin
      last edited by

      āœ… Confirmed in the Next Update — Joystick Boundaries & Ball Size Customization

      You can now change where the joystick ball can be moved on its surface, and the size of the ball can also be adjusted.

      The joystick behavior has been fixed and it will no longer move in unexpected ways when provided with assets with different sizes.

      šŸš€ Circle - The default. You can specify a radius.
      šŸš€ Rectangle - Specify the width and height.
      šŸš€ Horizontal - A horizontal line with a specified length.
      šŸš€ Vertical - A vertical line with a specified length.

      78d42f6b-e5e5-446b-af45-b8183e8d79b4-image.png 795924e8-6305-4b55-9240-d37e09f71f14-image.png 459135a5-5506-42c0-98c5-4c398414f04c-image.png 7e308667-1383-4f39-9e1a-5e95b299876d-image.png fde01958-d0d7-473e-bf14-14c8f4d3055e-image.png 491d80f6-aa6f-4e89-a5b9-66214b2f86c3-image.png 1362ce15-65b2-4014-8235-b6de518c925c-image.png

      KrystalYeeK 1 Reply Last reply Reply Quote 1
      • KrystalYeeK
        KrystalYee Admin @KrystalYee
        last edited by

        āœ… Confirmed in the Next Update — Numerous UI Bug Fixes and Improvements

        šŸš€ Added a way to change which tab is selected on launch.
        šŸš€ Fixed the long boot-up times when opening hyperPad.
        šŸš€ Fixed errors not appearing when using an invalid name in hub submissions.
        šŸš€ Fixed the physics demo on the onboarding page for larger screen sizes.
        šŸš€ Fixed logging out when the server is in maintenance.
        šŸš€ Fixed content being slightly clipped in specific aspect ratios.
        šŸš€ Fixed numerous crashes, soft locks and visual bugs.
        šŸš€ Fixed scaling objects on Scene Start removing collisions.

        3ba5eacd-ea6a-457d-b9d5-9070e4b17d26-image.png e6500e01-6d4b-45e0-b42e-d691104f806b-image.png 96dbfeca-ac68-4461-88cc-e1fb83398d3b-image.png

        KrystalYeeK 1 Reply Last reply Reply Quote 0
        • KrystalYeeK
          KrystalYee Admin @KrystalYee
          last edited by

          āœ… Confirmed in the Next Update — Await Children in Loop behavior

          You can now have the loop wait between iterations. The time to wait depends on behaviors connected under the loop.

          84c74fb9-6617-41ed-99ca-29b9bbb2f378-image.png

          KrystalYeeK 1 Reply Last reply Reply Quote 2
          • KrystalYeeK
            KrystalYee Admin @KrystalYee
            last edited by

            āœ… Fixed in the Next Update — Project Permission Errors

            Fixed a lot of issues that made projects uneditable/unbranchable. You can now create and edit your projects offline, even if you're not signed in.

            You're still required to be signed in when you want to branch another user's project.

            f60cec1e-bba0-4b66-b62c-c1ad2a9a4e53-image.png

            KrystalYeeK 1 Reply Last reply Reply Quote 1
            • KrystalYeeK
              KrystalYee Admin @KrystalYee
              last edited by KrystalYee

              āœ… Confirmed in the Next Update — Manage Ad Banner Behavior

              A new Manage Ad Banner that can change the ad banner's appearance and settings on demand during gameplay. This additional flexibility will allow apps to comply more with advertisers and improve user experience.

              418e49fa-f22b-4bc5-a0c1-62e50c300b06-image.png fb4d8125-79df-4886-97c4-e0685e2e091d-image.png 96bb23b7-6f27-4542-94a9-673081b055b6-image.png 33bb0969-4ba5-49f4-808d-326a92693fe3-image.png 68a10db8-20ec-4891-a837-5715e9eb08a4-image.png

              1 Reply Last reply Reply Quote 1
              • KrystalYeeK
                KrystalYee Admin
                last edited by

                āœ… Confirmed in the Next Update — Improved Keyboard and Trackpad Support

                You will be able to pan and pinch the screen using your trackpad or mouse.

                The Mouse Event behavior can also now listen to Scroll events and outputs is_mouse. is_mouse is 1 when the connected peripheral is a mouse. Otherwise, it will output 0 if it is a trackpad.

                c2abfe96-8098-4819-9e93-15cc65ab398a-image.png

                1 Reply Last reply Reply Quote 1
                • KrystalYeeK
                  KrystalYee Admin
                  last edited by

                  āœ… Confirmed in the Next Update — "Touch Anywhere" Toggle in Touch Behaviors

                  In Started Touching, While Touching and Stopped Touching behaviors, there will be a new Touch Anywhere toggle.

                  When enabled, you can trigger the behavior when touching anywhere on the screen (unless if you touch an object with touch behaviors). You no longer have to put a thicc object behind the scene to have touches recognized everywhere.

                  bbfc557e-9bb8-49df-bf61-f8b36f9df9ea-image.png

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                  1 Reply Last reply Reply Quote 2
                  • KrystalYeeK
                    KrystalYee Admin
                    last edited by

                    āœ… Confirmed in the Next Update — Revamped Audio System

                    The next update will include the reworked audio system! All features mentioned previously will be available in the next update with the addition of new capabilities:

                    • You can now perfectly loop sound effects in the Play Sound behavior. When Loop is enabled, you can define how many times it repeats before completing.

                    • Sound effects have a priority field. When the audio engine is handling too many sound effects (or it's stuttering), it will drop sound effects with the lowest priority first. Use this to prioritize playback of important sound effects.

                    • Sounds are preloaded, so there's no longer any lag when playing sound effects for the first time.

                    • The Play Music behavior will have the ability to preload audio tracks too. If disabled, it will load the track before playback occurs (without lagging).

                    • Music can also be persistent between scenes. When enabled in Play Music, music will not be interrupted when loading another scene.

                    • Preloading scenes and overlays no longer interrupts audio.

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