1.16 BUG: Object Selection Box Incorrect
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When you are editing a UI Layer object, and in the UI object, switch to a world layer, for instance when editing collision parameters, then return to the visual editor, the transform box appears as if it a part of the last layer you were in, regardless of where you edited it, being incorrectly, but porprtianetly, sized and placed on the other layer.
I have not tried vice Versace or editing it yet.