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    Anchor point

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    • Jack8680J
      Jack8680 @iTap Development
      last edited by

      @iTap-Development if you really want a trig way it shouldn't be too hard, but here's an easy way using move anchors (if I understand what you want): http://bit.ly/2fS4jj8
      It moves to the anchor you want to rotate about, rotates, then reverses the movement of the anchor.

      iTap DevelopmentI 2 Replies Last reply Reply Quote 0
      • iTap DevelopmentI
        iTap Development @Jack8680
        last edited by

        @Jack8680 thanks I check it out....I did want to do a trig way but I can’t figure it out....

        Aidan_FireA 1 Reply Last reply Reply Quote 0
        • Aidan_FireA
          Aidan_Fire @iTap Development
          last edited by

          @iTap-Development I’m trying to make a trig version, but it’s too late for me brain not working past 11 pm lol. It’s gonna end up with like 10x more behaviours than Jack’s version 😝. I’ll do it tomorrow.

          1 Reply Last reply Reply Quote 0
          • iTap DevelopmentI
            iTap Development @Jack8680
            last edited by

            @Jack8680 I never thought of doing it that way! Thanks!
            @Aidan-Oxley lol ok.

            Aidan_FireA 1 Reply Last reply Reply Quote 0
            • Aidan_FireA
              Aidan_Fire @iTap Development
              last edited by

              @iTap-Development [0_1507239850952_rotate.tap](Uploading 100%) Here’s a trig version lol. Aww I don’t have the privileges to upload the actual file lol. Link: http://bit.ly/2yrzlps

              iTap DevelopmentI 2 Replies Last reply Reply Quote 0
              • iTap DevelopmentI
                iTap Development @Aidan_Fire
                last edited by

                @Aidan-Oxley great I’ll check it out tomorrow....because it’s 9:00 pm here and I’m tired!

                1 Reply Last reply Reply Quote 0
                • iTap DevelopmentI
                  iTap Development @Aidan_Fire
                  last edited by

                  @Aidan-Oxley hey could you explain the “initial angle” box container and how you’re using it?

                  Aidan_FireA 1 Reply Last reply Reply Quote 0
                  • Aidan_FireA
                    Aidan_Fire @iTap Development
                    last edited by Aidan_Fire

                    @iTap-Development It’s the angle from the anchor to the object when the object is at rotation 0°. For example, anchor is 1 metre up and 1 metre to the right (so both positive), so when the object is at 0° rotation, the angle from the anchor to the object is 225° (so that’s down-left). Hope this makes sense.

                    iTap DevelopmentI 1 Reply Last reply Reply Quote 0
                    • iTap DevelopmentI
                      iTap Development @Aidan_Fire
                      last edited by iTap Development

                      @Aidan-Oxley hey, so I’m just coming back to this(I got a 3d printer so I’ve been busy with that!);
                      What do you need the “initial angle” for?
                      And I’m not sure as to the purpose of the behaviors in the screen shot.0_1509768978624_1A339C64-88B6-41E1-8C8C-A6109AC1CEDC.png

                      Jack8680J Aidan_FireA D 3 Replies Last reply Reply Quote 0
                      • Jack8680J
                        Jack8680 @iTap Development
                        last edited by Jack8680

                        @iTap-Development those behaviours are Pythagoras' theorem. The result from the square root is the distance from the centre to the anchor point.

                        1 Reply Last reply Reply Quote 0
                        • Aidan_FireA
                          Aidan_Fire @iTap Development
                          last edited by

                          @iTap-Development Jack is right. This is how you work out the diagonal distance between two points if you know their coordinates.

                          iTap DevelopmentI 1 Reply Last reply Reply Quote 0
                          • D
                            Deeeds @iTap Development
                            last edited by

                            @iTap-Development A hacky, tacky way to achieve the goal:

                            Create a dummy object that you'll use as a virtual anchor point. Use the physics weld joint to bind your rotating object to the dummy object at the position you want relative to the virtual anchor point. Then rotate the dummy object. This should give you the result you want, but will ruin anything else regarding physics.

                            But I agree. The anchor point should be respected by the rotate behaviour.

                            iTap DevelopmentI 1 Reply Last reply Reply Quote 0
                            • iTap DevelopmentI
                              iTap Development @Deeeds
                              last edited by

                              @Deeeds that would work kinda, but yeah it wouldn’t work well in some ways.

                              1 Reply Last reply Reply Quote 0
                              • iTap DevelopmentI
                                iTap Development @Aidan_Fire
                                last edited by

                                @Aidan-Oxley @Jack8680 oh duh! So you are just multiplying the x and y by them selves for the x and y distance to the other point?
                                I think I always just added the actual x and y distances.

                                Aidan_FireA 1 Reply Last reply Reply Quote 0
                                • Aidan_FireA
                                  Aidan_Fire @iTap Development
                                  last edited by Aidan_Fire

                                  @iTap-Development You know Pythagora’s theorem? If you have a right angle triangle, a is the length of one side, b is the length of the other and c is the length of the hypotenuse (the longest one, diagonal if a is x and b is y), then c² = a² + b². What I was trying to work out is the diagonal distance between two points. I can easily get the x and y distance between them, but I wanted diagonal.

                                  iTap DevelopmentI 2 Replies Last reply Reply Quote 0
                                  • iTap DevelopmentI
                                    iTap Development @Aidan_Fire
                                    last edited by

                                    @Aidan-Oxley sorry! I was confusing with something else in my project 🤦‍♂️ I’ve only got a few hours of sleep every night for a week due to my 3d printer addiction! so my brain doesn’t work....

                                    1 Reply Last reply Reply Quote 0
                                    • iTap DevelopmentI
                                      iTap Development @Aidan_Fire
                                      last edited by

                                      @Aidan-Oxley so why are you multiplying the sine and cosine angles by the diagonal distance?

                                      Aidan_FireA 1 Reply Last reply Reply Quote 0
                                      • Aidan_FireA
                                        Aidan_Fire @iTap Development
                                        last edited by

                                        @iTap-Development I don’t remember lol. There is a reason though. It’s probably one of those formulas like hypotenuse = sin(θ) × opposite.

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