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hyperPad

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  3. Anchor point

Anchor point

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  • iTap DevelopmentI iTap Development

    @DGames135 its simple....they work great for my projects, so love is what they get! @Aidan-Oxley so since you love trigonometry, do happen to know the math behind rotating on an anchor? Because I don’t LOL

    maybe we should start a new thread and get everyone’s opinion on sine and cosine!🤣🤣🤣

    Jack de WildeJ Offline
    Jack de WildeJ Offline
    Jack de Wilde
    wrote on last edited by
    #11

    @iTap-Development if you really want a trig way it shouldn't be too hard, but here's an easy way using move anchors (if I understand what you want): http://bit.ly/2fS4jj8
    It moves to the anchor you want to rotate about, rotates, then reverses the movement of the anchor.

    iTap DevelopmentI 2 Replies Last reply
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    • Jack de WildeJ Jack de Wilde

      @iTap-Development if you really want a trig way it shouldn't be too hard, but here's an easy way using move anchors (if I understand what you want): http://bit.ly/2fS4jj8
      It moves to the anchor you want to rotate about, rotates, then reverses the movement of the anchor.

      iTap DevelopmentI Offline
      iTap DevelopmentI Offline
      iTap Development
      wrote on last edited by
      #12

      @Jack8680 thanks I check it out....I did want to do a trig way but I can’t figure it out....

      Aidan_FireA 1 Reply Last reply
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      • iTap DevelopmentI iTap Development

        @Jack8680 thanks I check it out....I did want to do a trig way but I can’t figure it out....

        Aidan_FireA Offline
        Aidan_FireA Offline
        Aidan_Fire
        wrote on last edited by
        #13

        @iTap-Development I’m trying to make a trig version, but it’s too late for me brain not working past 11 pm lol. It’s gonna end up with like 10x more behaviours than Jack’s version 😝. I’ll do it tomorrow.

        1 Reply Last reply
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        • Jack de WildeJ Jack de Wilde

          @iTap-Development if you really want a trig way it shouldn't be too hard, but here's an easy way using move anchors (if I understand what you want): http://bit.ly/2fS4jj8
          It moves to the anchor you want to rotate about, rotates, then reverses the movement of the anchor.

          iTap DevelopmentI Offline
          iTap DevelopmentI Offline
          iTap Development
          wrote on last edited by
          #14

          @Jack8680 I never thought of doing it that way! Thanks!
          @Aidan-Oxley lol ok.

          Aidan_FireA 1 Reply Last reply
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          • iTap DevelopmentI iTap Development

            @Jack8680 I never thought of doing it that way! Thanks!
            @Aidan-Oxley lol ok.

            Aidan_FireA Offline
            Aidan_FireA Offline
            Aidan_Fire
            wrote on last edited by
            #15

            @iTap-Development [0_1507239850952_rotate.tap](Uploading 100%) Here’s a trig version lol. Aww I don’t have the privileges to upload the actual file lol. Link: http://bit.ly/2yrzlps

            iTap DevelopmentI 2 Replies Last reply
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            • Aidan_FireA Aidan_Fire

              @iTap-Development [0_1507239850952_rotate.tap](Uploading 100%) Here’s a trig version lol. Aww I don’t have the privileges to upload the actual file lol. Link: http://bit.ly/2yrzlps

              iTap DevelopmentI Offline
              iTap DevelopmentI Offline
              iTap Development
              wrote on last edited by
              #16

              @Aidan-Oxley great I’ll check it out tomorrow....because it’s 9:00 pm here and I’m tired!

              1 Reply Last reply
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              • Aidan_FireA Aidan_Fire

                @iTap-Development [0_1507239850952_rotate.tap](Uploading 100%) Here’s a trig version lol. Aww I don’t have the privileges to upload the actual file lol. Link: http://bit.ly/2yrzlps

                iTap DevelopmentI Offline
                iTap DevelopmentI Offline
                iTap Development
                wrote on last edited by
                #17

                @Aidan-Oxley hey could you explain the “initial angle” box container and how you’re using it?

                Aidan_FireA 1 Reply Last reply
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                • iTap DevelopmentI iTap Development

                  @Aidan-Oxley hey could you explain the “initial angle” box container and how you’re using it?

                  Aidan_FireA Offline
                  Aidan_FireA Offline
                  Aidan_Fire
                  wrote on last edited by Aidan_Fire
                  #18

                  @iTap-Development It’s the angle from the anchor to the object when the object is at rotation 0°. For example, anchor is 1 metre up and 1 metre to the right (so both positive), so when the object is at 0° rotation, the angle from the anchor to the object is 225° (so that’s down-left). Hope this makes sense.

                  iTap DevelopmentI 1 Reply Last reply
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                  • Aidan_FireA Aidan_Fire

                    @iTap-Development It’s the angle from the anchor to the object when the object is at rotation 0°. For example, anchor is 1 metre up and 1 metre to the right (so both positive), so when the object is at 0° rotation, the angle from the anchor to the object is 225° (so that’s down-left). Hope this makes sense.

                    iTap DevelopmentI Offline
                    iTap DevelopmentI Offline
                    iTap Development
                    wrote on last edited by iTap Development
                    #19

                    @Aidan-Oxley hey, so I’m just coming back to this(I got a 3d printer so I’ve been busy with that!);
                    What do you need the “initial angle” for?
                    And I’m not sure as to the purpose of the behaviors in the screen shot.0_1509768978624_1A339C64-88B6-41E1-8C8C-A6109AC1CEDC.png

                    Jack de WildeJ Aidan_FireA D 3 Replies Last reply
                    0
                    • iTap DevelopmentI iTap Development

                      @Aidan-Oxley hey, so I’m just coming back to this(I got a 3d printer so I’ve been busy with that!);
                      What do you need the “initial angle” for?
                      And I’m not sure as to the purpose of the behaviors in the screen shot.0_1509768978624_1A339C64-88B6-41E1-8C8C-A6109AC1CEDC.png

                      Jack de WildeJ Offline
                      Jack de WildeJ Offline
                      Jack de Wilde
                      wrote on last edited by Jack8680
                      #20

                      @iTap-Development those behaviours are Pythagoras' theorem. The result from the square root is the distance from the centre to the anchor point.

                      1 Reply Last reply
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                      • iTap DevelopmentI iTap Development

                        @Aidan-Oxley hey, so I’m just coming back to this(I got a 3d printer so I’ve been busy with that!);
                        What do you need the “initial angle” for?
                        And I’m not sure as to the purpose of the behaviors in the screen shot.0_1509768978624_1A339C64-88B6-41E1-8C8C-A6109AC1CEDC.png

                        Aidan_FireA Offline
                        Aidan_FireA Offline
                        Aidan_Fire
                        wrote on last edited by
                        #21

                        @iTap-Development Jack is right. This is how you work out the diagonal distance between two points if you know their coordinates.

                        iTap DevelopmentI 1 Reply Last reply
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                        • iTap DevelopmentI iTap Development

                          @Aidan-Oxley hey, so I’m just coming back to this(I got a 3d printer so I’ve been busy with that!);
                          What do you need the “initial angle” for?
                          And I’m not sure as to the purpose of the behaviors in the screen shot.0_1509768978624_1A339C64-88B6-41E1-8C8C-A6109AC1CEDC.png

                          D Offline
                          D Offline
                          Deeeds
                          wrote on last edited by
                          #22

                          @iTap-Development A hacky, tacky way to achieve the goal:

                          Create a dummy object that you'll use as a virtual anchor point. Use the physics weld joint to bind your rotating object to the dummy object at the position you want relative to the virtual anchor point. Then rotate the dummy object. This should give you the result you want, but will ruin anything else regarding physics.

                          But I agree. The anchor point should be respected by the rotate behaviour.

                          iTap DevelopmentI 1 Reply Last reply
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                          • D Deeeds

                            @iTap-Development A hacky, tacky way to achieve the goal:

                            Create a dummy object that you'll use as a virtual anchor point. Use the physics weld joint to bind your rotating object to the dummy object at the position you want relative to the virtual anchor point. Then rotate the dummy object. This should give you the result you want, but will ruin anything else regarding physics.

                            But I agree. The anchor point should be respected by the rotate behaviour.

                            iTap DevelopmentI Offline
                            iTap DevelopmentI Offline
                            iTap Development
                            wrote on last edited by
                            #23

                            @Deeeds that would work kinda, but yeah it wouldn’t work well in some ways.

                            1 Reply Last reply
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                            • Aidan_FireA Aidan_Fire

                              @iTap-Development Jack is right. This is how you work out the diagonal distance between two points if you know their coordinates.

                              iTap DevelopmentI Offline
                              iTap DevelopmentI Offline
                              iTap Development
                              wrote on last edited by
                              #24

                              @Aidan-Oxley @Jack8680 oh duh! So you are just multiplying the x and y by them selves for the x and y distance to the other point?
                              I think I always just added the actual x and y distances.

                              Aidan_FireA 1 Reply Last reply
                              0
                              • iTap DevelopmentI iTap Development

                                @Aidan-Oxley @Jack8680 oh duh! So you are just multiplying the x and y by them selves for the x and y distance to the other point?
                                I think I always just added the actual x and y distances.

                                Aidan_FireA Offline
                                Aidan_FireA Offline
                                Aidan_Fire
                                wrote on last edited by Aidan_Fire
                                #25

                                @iTap-Development You know Pythagora’s theorem? If you have a right angle triangle, a is the length of one side, b is the length of the other and c is the length of the hypotenuse (the longest one, diagonal if a is x and b is y), then c² = a² + b². What I was trying to work out is the diagonal distance between two points. I can easily get the x and y distance between them, but I wanted diagonal.

                                iTap DevelopmentI 2 Replies Last reply
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                                • Aidan_FireA Aidan_Fire

                                  @iTap-Development You know Pythagora’s theorem? If you have a right angle triangle, a is the length of one side, b is the length of the other and c is the length of the hypotenuse (the longest one, diagonal if a is x and b is y), then c² = a² + b². What I was trying to work out is the diagonal distance between two points. I can easily get the x and y distance between them, but I wanted diagonal.

                                  iTap DevelopmentI Offline
                                  iTap DevelopmentI Offline
                                  iTap Development
                                  wrote on last edited by
                                  #26

                                  @Aidan-Oxley sorry! I was confusing with something else in my project 🤦‍♂️ I’ve only got a few hours of sleep every night for a week due to my 3d printer addiction! so my brain doesn’t work....

                                  1 Reply Last reply
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                                  • Aidan_FireA Aidan_Fire

                                    @iTap-Development You know Pythagora’s theorem? If you have a right angle triangle, a is the length of one side, b is the length of the other and c is the length of the hypotenuse (the longest one, diagonal if a is x and b is y), then c² = a² + b². What I was trying to work out is the diagonal distance between two points. I can easily get the x and y distance between them, but I wanted diagonal.

                                    iTap DevelopmentI Offline
                                    iTap DevelopmentI Offline
                                    iTap Development
                                    wrote on last edited by
                                    #27

                                    @Aidan-Oxley so why are you multiplying the sine and cosine angles by the diagonal distance?

                                    Aidan_FireA 1 Reply Last reply
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                                    • iTap DevelopmentI iTap Development

                                      @Aidan-Oxley so why are you multiplying the sine and cosine angles by the diagonal distance?

                                      Aidan_FireA Offline
                                      Aidan_FireA Offline
                                      Aidan_Fire
                                      wrote on last edited by
                                      #28

                                      @iTap-Development I don’t remember lol. There is a reason though. It’s probably one of those formulas like hypotenuse = sin(θ) × opposite.

                                      1 Reply Last reply
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