Arrays Don't like Negative Numbers
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@iTap-Development The case you're pointing at, let me point to the documentation in the information panel that informs me of what this does:
word for word, from Spawn on Object:
Spawn Area
The area within your running scene you want your object to spawn in. The larger the area, the more random you can make the spawn.That doesn't sound like the functionality that @Murtaza is describing, does it? No... because it's NOT what he's describing. This is the exact same definition one finds in Spawn on Area.
Word for word...
How might I be expected to perceive that it's NOT the same thing?
So it's a bug in the documentation?
I've already found a few other bugs in the documentation, like the lack of animation between setting graphics changes... it's in the documentation but not in the functionality.
I can't be expected to read the minds of the creators. And won't be spending time making special demo samples of EVERY single farking bug, inconsistency, issue etc I find. That's more than a fulltime job.
Again, look up, see the list of remembered issues I faced yesterday in one hour... that wasn't all of them, just the ones pertinent to arrays at the time.
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@iTap-Development I don't need to do any such thing. Stop talking nonsense. I'm not a paid QA, bug finder or shareholder. I am not duty bound to do anything, not even point these things out.
I'm writing these things for the dev (there is ONLY ONE!) so that he might see them in passing (I know he has a lot on his plate and is working with a code base primarily designed and created by someone else) as I suspect he's only working on this project part time...
But, far more importantly, because there isn't a "Known Issues" section anywhere, I'm submitting what I find for future users, so they might have some idea that they're not alone in finding a bunch of weirdness, one after another... after another...
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@Deeeds so you care enough to complain, but not enough to help fix?
And I think you are the only one alone in a bunch of weirdness lol.
And everyone knows your not paid....who would pay you?! -
@iTap-Development Only you see it as a complaint.
I see it as a description of an experience.
My complaints you would consider insane and very weird, and are mostly about the un-design that has seen the way much of this app operates and is. I have not yet aired them.
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@Deeeds un-design isn’t a word😂
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@iTap-Development The point that "I'm not paid" is a comment to you and your ilk... I'm gently suggesting that you're also not paid, yet spend an inordinate amount of time (needlessly) defending the honour of something you have no stake in... which is why I also point out I'm not a shareholder.
I was, previously, gently reminding you that you're acting like a fanboi.
No longer gently, literally pointing it out instead, since you missed the subtle attempt to remind you that you're not required to be a loyalist.
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@iTap-Development That's why it's got an unnecessary dash in it...
See the way "unnecessary" is spelt... can you think of ANY other "un" word that has a dash?
It was a nod to the fact that I'd made a comment with a made up word.
Otherwise I would have done this:
undesign
That would be a brand, or an idea, or a website address... or something else fun and free from teaching you about the ways words can be used in jest.
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@Deeeds I was just joking about he word...
First, you don’t know how much time I spend on the app(hint: it’s not nearly enough!).
Second, theres nothing wrong with being a “fanboi”. That probably describes everyone on the app except you and your ilk, which includes....um...well....just you! -
@iTap-Development There's only four of you, and I post more than all of you combined. So I don't feel horribly outnumbered.
I recognise that you have all come to love and accept the little-engine-that-could.
I see what it should have been and can be, and I'm furiously making notes about that, which will drop soon, if I can ever get around the limitations of not being able to reference things that are instantiated by spawning. That's a really big shocker of an oversight in design... probably the biggest I've seen so far. Hard to believe it.
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@Deeeds what the heck? We already showed you how to reference spawned objects! And if only one of us complained as much, you wouldn’t even be in the 100,000th page of top posters.
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@iTap-Development I don't think reference means what you think it means... And you haven't showed me that, at all. You've showed me A VERY LIMITED work around for the lack of referencing.
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@Deeeds how is it limited? What more do you need?
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myVariable = myGameObject(withLegs: 3, arms: 4)
myVariable is now a reference to this new instance
I can now evoke functions on that instance by virtue of having that reference to this particular instance of this object.
I can also pass this reference around.
Do you know about this use of the word reference? I know there are others, but that's the way it's being used in this context.
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@iTap-Development Ok, talk to me as though I'm a child.
Please explain (as though talking to a child) how referencing works in hyperPad. Because I still don't get it.
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@Deeeds I know very little about real programming, so no, I don’t completely understand what you’re after. But if you scrap the reference gobbledygook and just explain exactly what you want to do, maybe I can help better.
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@iTap-Development As said before, I want a retained reference to a spawned object. That's part one.
I'd also like an object to be aware of its ID and be able to use it to identify messages it sends and get values of itself to send. I still don't see how this is possible.
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@Deeeds you still used reference lol! So what do you mean by retained? Stored?
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@iTap-Development try the second part...
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@Deeeds if I understand what you mean, I don’t see how any of that is impossible.
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@Deeeds I can’t reproduce the error, you won’t give a test project showing the error, so as far as I know there is no error and you’re probably just doing something wrong. You can’t just prove this through argument if no one else can reproduce the error you get. The reason we reply to your forum posts is because we want to try to help, but you make it hard to help.