Arrays Don't like Negative Numbers
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@iTap-Development There's only four of you, and I post more than all of you combined. So I don't feel horribly outnumbered.
I recognise that you have all come to love and accept the little-engine-that-could.
I see what it should have been and can be, and I'm furiously making notes about that, which will drop soon, if I can ever get around the limitations of not being able to reference things that are instantiated by spawning. That's a really big shocker of an oversight in design... probably the biggest I've seen so far. Hard to believe it.
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@Deeeds what the heck? We already showed you how to reference spawned objects! And if only one of us complained as much, you wouldn’t even be in the 100,000th page of top posters.
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@iTap-Development I don't think reference means what you think it means... And you haven't showed me that, at all. You've showed me A VERY LIMITED work around for the lack of referencing.
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@Deeeds how is it limited? What more do you need?
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myVariable = myGameObject(withLegs: 3, arms: 4)
myVariable is now a reference to this new instance
I can now evoke functions on that instance by virtue of having that reference to this particular instance of this object.
I can also pass this reference around.
Do you know about this use of the word reference? I know there are others, but that's the way it's being used in this context.
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@iTap-Development Ok, talk to me as though I'm a child.
Please explain (as though talking to a child) how referencing works in hyperPad. Because I still don't get it.
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@Deeeds I know very little about real programming, so no, I don’t completely understand what you’re after. But if you scrap the reference gobbledygook and just explain exactly what you want to do, maybe I can help better.
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@iTap-Development As said before, I want a retained reference to a spawned object. That's part one.
I'd also like an object to be aware of its ID and be able to use it to identify messages it sends and get values of itself to send. I still don't see how this is possible.
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@Deeeds you still used reference lol! So what do you mean by retained? Stored?
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@iTap-Development try the second part...
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@Deeeds if I understand what you mean, I don’t see how any of that is impossible.
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@Deeeds I can’t reproduce the error, you won’t give a test project showing the error, so as far as I know there is no error and you’re probably just doing something wrong. You can’t just prove this through argument if no one else can reproduce the error you get. The reason we reply to your forum posts is because we want to try to help, but you make it hard to help.
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@Aidan-Oxley It happened to me. I did nothing unusual. I repeated the process. I saw it happen again.
I restarted the iPad, did the process again... and it didn't happen again.
I didn't change anything other than the restart.
AND I DO NOT NEED PROVE ANYTHING TO YOU!!
Why imagine I need do that?
Why do you imagine I answer to you, in any way?
Just relax, deal with the fact that this happened, twice, and the other things listed, too...
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@Aidan-Oxley exactly!
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@Deeeds Then I’m done here. I can’t help you. And probably no one can.
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@Aidan-Oxley I DID NOT ASK FOR HELP!!!
Where do you get that from?
I simply described an experience that looks like a bug in a chain of weirdness.
Stop making RIDICULOUS assumptions and look at what's actually being said.
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@Deeeds I didn’t see the part where it didn’t happen again after restarting iPad. What I’m saying though is, if no one can reproduce the bug, the hyperPad can’t fix it. But restarting hyperPad fixed it, so idk what happened but it’s not happening anymore.
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@Aidan-Oxley if deleting contentious comments is your form, you're going to LOVE stackoverflow.
No, you speculated that I asked for help and deleted it when I admonished you for it.
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@Deeeds I deleted it because it was stupid that I posted it without reading your whole story. Fine I’ll restore it then.
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This post is deleted!