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    Arrays Don't like Negative Numbers

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    • MurtazaM
      Murtaza Admin
      last edited by

      In editor the cocos2D graphics engine is active. The entire canvas is the live game engine. Plus every action you take is being saved which are constant read/writes.
      These two things affect battery life.

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        Deeeds @Murtaza
        last edited by

        @Murtaza You can stall the cocos2D graphics engine. It doesn't need to constantly refresh at 60fps when nothing is happening. That's one of the key design points of its actions based nature, and the same reason the early versions didn't have a traditional game loop.

        MurtazaM 1 Reply Last reply Reply Quote 0
        • MurtazaM
          Murtaza Admin @Deeeds
          last edited by

          @Deeeds
          Oh, why didn't we think of that before! You're a genius! Thanks. You've single handedly solved all of our problems.

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            Deeeds @Murtaza
            last edited by

            @Murtaza

            Sarcasm noted. Invert this approach to stop rendering when it's not necessary, see Brad Larson's answer:

            https://stackoverflow.com/questions/5944050/cadisplaylink-opengl-rendering-breaks-uiscrollview-behaviour/5956119#5956119

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            • HamedH
              Hamed Admin
              last edited by

              @Deeeds if you’re unhappy with our progress, ask Apple for a refund. We’re trying our best and it doesn’t seem to be good enough for you and that’s okay. We’ve been pretty attentive and patient with your arrogance and bullying but unfortunately, you’ve taken it too far and we’re putting a stop to it. Future posts where we don’t appreciate your tone will be removed.

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                Deeeds @Hamed
                last edited by

                @Hamed "arrogance and bullying"...

                Where's the bullying?

                Who feels bullied?

                Why?

                I am prone to arrogance. Not going to contest that. But bullying is something else, entirely. Please share an example. I'm very curious.

                Aidan_FireA iTap DevelopmentI 2 Replies Last reply Reply Quote 0
                • Aidan_FireA
                  Aidan_Fire @Deeeds
                  last edited by Aidan_Fire

                  @Deeeds You’re making the devs feel bullied, the way you keep judging this app and they way they run and make it. You’re the first person to ever do this (at least on the forums). It’s like you know better, even though they’ve been working on this for over 6 years.

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                  • iTap DevelopmentI
                    iTap Development @Deeeds
                    last edited by

                    @Deeeds, @Aidan-Oxley is right.
                    Also, you don’t say the nicest things to some of the people that help you.

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                      Deeeds @Aidan_Fire
                      last edited by

                      @Aidan-Oxley Example?

                      iTap DevelopmentI 1 Reply Last reply Reply Quote 0
                      • iTap DevelopmentI
                        iTap Development @Deeeds
                        last edited by

                        @Deeeds here are a few examples! Lol
                        https://forum.hyperpad.com/user/deeeds

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                          Deeeds @iTap Development
                          last edited by

                          @iTap-Development Well played, maestro!

                          iTap DevelopmentI 1 Reply Last reply Reply Quote 0
                          • iTap DevelopmentI
                            iTap Development @Deeeds
                            last edited by

                            @Deeeds thanks!

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                            • T
                              Thecheater887 @Aidan_Fire
                              last edited by

                              @Aidan-Oxley I used to do that. Might check my post history, some pretty bad things are probably on there. Four times as much on the old forum, I'm betting, too.

                              Then I started programming. I need to invest in Raid library.

                              Anyways, I understand where @Deeeds is coming from, his methods match how mine used to be, and probably still are - very defensive and willing to push back.

                              That being said, no three-man team, all coders mind you, that I know could ever pull this off. Period. I'm rather surprised they made it this far, and root on any and all progress they make.

                              In fact, if I ever manage to get my pea brain to understand C++ or Swift and get a (decent) Mac, I may apply (as a volunteer initially) to help them out.

                              (Speaking of which @Murtaza, are you guys open to third party application development? I'm interested in trying my luck at a windows player, asset manager, screen mirror, game analytics, or anything else that may be of some help if apple and you guys are open to it, or have an API until I get a decent Mac.)

                              I do have to side with the @administrators, though. I'm not quite certain how it descends to it, but the bicker and banter isn't helping anyone. The more time they spend here with fire extinguishers, the less time they can spend there with flashlights and bug zappers.

                              TL;DR: When a community and team are this small, it's a LOT harder to manage and expand the people and the product, and that's before the blood moon rises.

                              Sorry guys, had to have my daily dose of nosy :)

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