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    Start Particles Behaviour waits?

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    • iTap DevelopmentI
      iTap Development @Deeeds
      last edited by

      @Deeeds
      0_1512707416344_51C99A22-BB57-4280-B27F-4CEEDA6739C1.jpeg
      Idk if you saw this, but it gives a general ideašŸ¤·ā€ā™‚ļø

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      • D
        Deeeds @iTap Development
        last edited by

        @iTap-Development

        Yes, I've seen these.

        How did you, by way of example, learn what these things mean?

        iTap DevelopmentI 1 Reply Last reply Reply Quote 0
        • iTap DevelopmentI
          iTap Development @Deeeds
          last edited by

          @Deeeds you get the idea once you read a couple.
          0_1512708120749_47EC3799-0BE0-471E-B1B1-0E4C9E0D7667.jpeg

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          • D
            Deeeds @iTap Development
            last edited by

            @iTap-Development I get that you're of the opinion this is expressed well and that hyperPad is sufficiently clear in its documentation.

            I also understand you like using trial and error to discover things.

            You value your discernment skills.

            Got that, too.

            iTap DevelopmentI 1 Reply Last reply Reply Quote 0
            • iTap DevelopmentI
              iTap Development @Deeeds
              last edited by iTap Development

              @Deeeds I agree it could be more detailed, but it’s not THAT hard to understand.
              Yes, I do enjoy trial and error to a degree...that why I spent most of last night making my ā€œlike finderā€ project. (Yep, I actually fell asleep while using computer today with the mouse in my hand....at least I didn’t ā€œsleep walkā€ around the computer)
              Are you saying I have discernment skills? Uh, thanks. I’m used to yadda yadda yadda laced with criticism🤣

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                Deeeds @iTap Development
                last edited by

                @iTap-Development Everyone has discernment skills. To a degree.

                You missed the crucible sentence in my initial post, and the most important word:

                "to make this instantly understandable by those both using and considering using these behaviours."

                What exists now is barely a reminder service for those already "in the know".

                iTap DevelopmentI 1 Reply Last reply Reply Quote 0
                • iTap DevelopmentI
                  iTap Development @Deeeds
                  last edited by

                  @Deeeds wait, so you weren’t complimenting me?😭 I’m so sad!

                  0_1512710232758_3595E236-1A2B-4B62-94D6-5A7C053C1FB4.png

                  Maybe this would make it more obvious?

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                  • D
                    Deeeds @iTap Development
                    last edited by

                    @iTap-Development

                    "Delay" is non specific, in the extreme.

                    "Can" does not indicate will.

                    The timer icon is never defined or otherwise explained in any documentation I've seen.

                    "Start" does not indicate anything more than a call to.... well, START!

                    iTap DevelopmentI 1 Reply Last reply Reply Quote 0
                    • iTap DevelopmentI
                      iTap Development @Deeeds
                      last edited by

                      @Deeeds I agree, delay should be defined for the behavior...like, ā€œwhen particle is finishedā€.
                      ā€œCanā€ what about can?
                      Time icon seems self explanatory. Especially with description in behavior.
                      What about start?

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                      • MurtazaM
                        Murtaza Admin
                        last edited by

                        https://hyperpad.zendesk.com/hc/en-us/articles/115003341106-Start-Particles

                        "This behavior will trigger an event after a delay (when the particle is done playing it's iteration)."

                        The in-app references are for quick references. On our manual we go into a little more detail.
                        First pass is matching the behaviour reference (and including some extra info)
                        second pass is additional info,
                        third pass is adding tutorials/samples for each behaviour.

                        We're currently on the first pass.

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                          Deeeds @Murtaza
                          last edited by Deeeds

                          @Murtaza

                          This behavior will trigger an event after a delay (when the particle is done playing it's iteration).

                          Removing ambiguities (a first draft):

                          This behaviour triggers subsequent behaviours only on completion of its particle system's duration.

                          // One problem: a particle system's 'duration' can be infinite, hence the need for "only". If the Start Behaviour for infinite duration particle systems flow straight through, that's something else that needs to be described.

                          The naming problem is still an issue. Yes, it does 'start' a particle system, but it also loads it and places it and plays it in entirety (without pause or speed controls), and waits for the duration of the particle system's duration. So "start" is not nearly the best word choice, since it conveys the idea that this behaviour simply "starts" the particle system and then continues on down the branch.

                          It also adds the mental capacity for consideration of stop, pause fastforward and reverse, since the word 'start' comes with builtin context of its own. None of these things are available for particle systems, further removing "start" from being an ideal word choice.

                          Whatever word is used should be congruent with whatever word is used/chosen to load, activate and wait for an audio file, since these behaviours behave in a similar manner, and perform similar operations.

                          Since both of these behaviours suffer from a caching issue the first time they're used (loading and then playing their respective particle system or sound on first call), there's that to consider, too.

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                          • HamedH
                            Hamed Admin
                            last edited by

                            What should we rename it to?

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                              Deeeds @Hamed
                              last edited by

                              @Hamed If you're going to take any time to reconsider naming, start at the point where someone decided to name all nodes "behaviours". That's the fundamental flaw.

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                              • T
                                Thecheater887 @Hamed
                                last edited by

                                @Hamed Play Particles?

                                I don’t think child behaviors execute on a lopping particle, so this I feel may fit.

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                                  Deeeds @Thecheater887
                                  last edited by

                                  @Thecheater887 Play suffers much the same problems as Start.

                                  Activate
                                  Initiate
                                  Launch

                                  All suffer the same problem.

                                  They convey a false sense of an instruction having been sent and that's it, that's all.

                                  But that's not it, not all and fails to come close to conveying the extent of what's going on, and what this behaviour is doing, and will do.

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