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    Execute Sequence disregards ON/OFF states of Children

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    • D
      Deeeds @Aidan_Fire
      last edited by

      @Aidan-Oxley You could use a behaviour bundle one down from the first behaviour dropped down from your sequence to make this happen. Switch off the behaviour bundle. The behaviour above it (could be a comment) takes that cycle's slot/call.

      Aidan_FireA 1 Reply Last reply Reply Quote 0
      • Aidan_FireA
        Aidan_Fire @Deeeds
        last edited by Aidan_Fire

        @Deeeds I like the idea of a switch for this now. But I definitely do not want it to skip past turned off behaviours by default without a switch.

        D 1 Reply Last reply Reply Quote 0
        • D
          Deeeds @Aidan_Fire
          last edited by

          @Aidan-Oxley Since you're addicted, yes a switch.

          But it should have been skipping OFF behaviours as a default. This is another area that caused much head scratching and figuring to find what was causing odd behaviour by the behaviours in the behaviours editor.

          By which I mean to say, it's time they were called nodes, and "behaviour" (the word) be reserved for things that determine/create or actually are... behaviours.

          Aidan_FireA 1 Reply Last reply Reply Quote 0
          • Aidan_FireA
            Aidan_Fire @Deeeds
            last edited by

            @Deeeds That’s up to hyperPad team what they decide to name them. I don’t think it matters that much, I’ve never seen anyone complain about behaviour names before you (well there were a lot of things no one complained about before you 😜).

            D 1 Reply Last reply Reply Quote 0
            • D
              Deeeds @Aidan_Fire
              last edited by

              @Aidan-Oxley by the looks of things, I'm the only tool using it as a tool.

              Aidan_FireA 1 Reply Last reply Reply Quote 0
              • Aidan_FireA
                Aidan_Fire @Deeeds
                last edited by

                @Deeeds Using hyperPad as a tool? You’re trying to tell me you’re the only one using hyperPad? Or do you just mean using it professionally?

                D 1 Reply Last reply Reply Quote 0
                • D
                  Deeeds @Aidan_Fire
                  last edited by

                  @Aidan-Oxley There is a logical AND involved.

                  I'm the only TOOL, using hyperPad as a TOOL.

                  Aidan_FireA 1 Reply Last reply Reply Quote 0
                  • Aidan_FireA
                    Aidan_Fire @Deeeds
                    last edited by Aidan_Fire

                    @Deeeds I don’t get it 😐. HyperPad is a tool, you’re a tool too? Idk what that means.

                    D iTap DevelopmentI 2 Replies Last reply Reply Quote 0
                    • D
                      Deeeds @Aidan_Fire
                      last edited by

                      @Aidan-Oxley 46 & 2

                      It's one of the few bits of math I know.

                      GameCRAZYG 1 Reply Last reply Reply Quote 0
                      • iTap DevelopmentI
                        iTap Development @Aidan_Fire
                        last edited by

                        @Aidan-Oxley said in Execute Sequence disregards ON/OFF states of Children:

                        @Deeeds I don’t get it 😐. HyperPad is a tool, you’re a tool too? Idk what that means.

                        Yes, he’s a tool. You could think of him as a sledgehammer(nice tool, right?).....
                        Hard head, rather blunt, smashes things, and is top heavy.

                        1 Reply Last reply Reply Quote 0
                        • iTap DevelopmentI
                          iTap Development
                          last edited by

                          I’m going to agree with @Aidan-Oxley, a switch would be best.

                          Aidan_FireA 1 Reply Last reply Reply Quote 0
                          • Aidan_FireA
                            Aidan_Fire @iTap Development
                            last edited by

                            @iTap-Development hahahahhaha

                            1 Reply Last reply Reply Quote 0
                            • GameCRAZYG
                              GameCRAZY @Deeeds
                              last edited by

                              @Deeeds Tool is awesome.

                              1 Reply Last reply Reply Quote 1
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